First, I want to apologize for not including a match ID as requested in the main body of the thread. Second, I want to say that matchmaking feels like I am only queuing up to lose with little to no way to turn the tide of battle, and if I am winning, it is because the enemy team is experiencing the former of what I just typed.
One side is consistently the "avalanche" or "landslide", and there is no in-between even if one split-pushes or grabs the urn while four to five of them are elsewhere. It just delays the inevitable—especially so with the lopsided team compositions that the matchmaker puts together.
It used to not be like this after the Six Heroes Update, and I assume before then as well, but I hope matchmaking will improve for us to feel the thrill of battle and proper "tug o' wars" again where comeback mechanics are more impactful and not easily prevented by the enemy team.
At the moment, all we can hope for is that the enemy team makes repeated grievous mistakes.