Bad Matchmaking Thread

49388359 team spent more time dead than alive, they actually would have played better afk or as bots. Could not get a single guardian. They died 40 times in 10 minutes, game over by 15 minutes. A brain dead person could probably be better
 
First, I want to apologize for not including a match ID as requested in the main body of the thread. Second, I want to say that matchmaking feels like I am only queuing up to lose with little to no way to turn the tide of battle, and if I am winning, it is because the enemy team is experiencing the former of what I just typed.

One side is consistently the "avalanche" or "landslide", and there is no in-between even if one split-pushes or grabs the urn while four to five of them are elsewhere. It just delays the inevitable—especially so with the lopsided team compositions that the matchmaker puts together.

It used to not be like this after the Six Heroes Update, and I assume before then as well, but I hope matchmaking will improve for us to feel the thrill of tense battles, close calls, and proper "tug o' wars" again where comeback mechanics are more impactful and not easily prevented by the enemy team.

At the moment, all we can hope for is that the enemy team makes repeated grievous mistakes.
 
First, I want to apologize for not including a match ID as requested in the main body of the thread. Second, I want to say that matchmaking feels like I am only queuing up to lose with little to no way to turn the tide of battle, and if I am winning, it is because the enemy team is experiencing the former of what I just typed.

One side is consistently the "avalanche" or "landslide", and there is no in-between even if one split-pushes or grabs the urn while four to five of them are elsewhere. It just delays the inevitable—especially so with the lopsided team compositions that the matchmaker puts together.

It used to not be like this after the Six Heroes Update, and I assume before then as well, but I hope matchmaking will improve for us to feel the thrill of battle and proper "tug o' wars" again where comeback mechanics are more impactful and not easily prevented by the enemy team.

At the moment, all we can hope for is that the enemy team makes repeated grievous mistakes.
It won't change, this is basically how every valve game works. It has been like this for about two years and went off a cliff last September 2024 when they changed the MM skill curve. They won't do anything about smurfs or hackers. They won't actually work on the popular heroes because they are popular. We have at least 3 more weeks of this meta/patch until another one might be dropped. But it won't change anything about matching making. Team comp's alone aren't even right
 
49389543 i hope matchmaking caused people to rage quit, this is just bad
Until people just stop playing or whole team work together to boycott unbalanced matches then nothing will be done. Even then, nothing will probably be done. This is very typically of valve games. Pretty much what they are known for.
 
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Another day, another reminding valve that win-based matchmaking is fucking stupid and heavily punishes characters who can't take towers, and then subsequently everyone they get matched with. This was for the ornament quest by the way, not a character I play ever.
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I really wish there were a queue mode or a setting where I could opt in to wait a long time—say, 5, 10, 20, or even 30–40 minutes—for a match with minimal imbalance. I’d gladly wait if the system assembled fair and comparable teams: if I queue solo, then the enemy team should also consist of solo random players with no premade groups; if I’m in a party, then the opponents should either be a similar-sized party or at least have a comparable number of grouped players (for example, 2 in a party vs. 2 in a party, and the rest solo).


If you’d also use a setting like this—please show your support with a like!
 
I really wish there were a queue mode or a setting where I could opt in to wait a long time—say, 5, 10, 20, or even 30–40 minutes—for a match with minimal imbalance. I’d gladly wait if the system assembled fair and comparable teams: if I queue solo, then the enemy team should also consist of solo random players with no premade groups; if I’m in a party, then the opponents should either be a similar-sized party or at least have a comparable number of grouped players (for example, 2 in a party vs. 2 in a party, and the rest solo).


If you’d also use a setting like this—please show your support with a like!
They can't do this. Then groups wouldn't get games they could stomp and have "fun" they would only play against other groups and that wouldn't be fun for them. They would just make smurf accounts anyways. Until they actually just ban all level 0-3 steam accounts less than 6 months old with no other game hours above 25 hours, a purchase of some sort, and block private accounts nothing will change.
 
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