46612518
I abandoned this game because I was once again having an actually fun and balanced midlane only for my yellow lane to announce "this isn't winnable" over text and my green lane to announce "yeah it's over" over voice chat. Then both lanes act like I'm crazy for having a worse attitude when playing after this. I no longer want to play Deadlock. The matchmaker and general mechanics encourage a level of snowballing that is unprecedented in the genre and not fun to play. This will be my last match ever most likely. Hope it gets fixed for the rest of the people, but I'm done. Deadlock in its current state will only ever be fun in highly regulated 6 stacks and esports (like the private test that the devs actually listen to over the rest of us), if they don't address poor mm and extreme snowballing Deadlock will forever be only fun in your mind. I can only imagine a solo queue deadlock experience that actually features teamwork and interesting fair games. I can only imagine it's like this because of the private test full of yes men who say "game is good!!!" because they get to play in optimal conditions with preferential treatment (and leak shit for clout constantly, too). It's absurd that so many things that exist in Dota to curb total snowball just aren't here in Deadlock. Kills don't matter towards soul value whatsoever, so targeting fed players when they make mistakes gives you basically no advantage. You won't be able to outfarm them in 30 seconds, and they'll be back ready to play and avoid the mistake that cost them the one death. There's no way to even the odds. Urn? We live in a Deadlock where running urn to the enemy team's side is not just viable, it's easy! I've been in hundreds of games where I'm constantly roaming map looking to get picks and push and we still get beat by idle farming like it's fucking runescape. A draft pick system might solve maybe 20% of the issues by forcing players to think strategically about their soul value and game state and not just run down lanes like it's TF2, but Valve seems deathly committed to making sure the weighted-randomized rosters remain, which only exacerbates the mm issues. I have the sneaking suspicion they have the same attitude about draft that they have toward anticheat: If they just experiment hard enough they can make a "perfect" solution because they have infinite resources to throw at the problem. Fuck that, you are NEVER going to design an algorithm that can randomly assign hero rosters with absolute perfect balance. Just like you're never going to design a clientside anticheat that catches cheaters. Sure, draft creates the issue where sometimes someone has to play a hero they don't fully enjoy, sure, root anticheat is overly invasive to users, but they are what WORKS. It's time to hang up the labcoats yall, you're not going to playtest out neccesary evils at this point. This isn't half life 2, where you can just give a player total power and they'll give you a thumbs up in the playtest even when the enemy AI sucks and the guns feel like shit to shoot. Maybe that's overly harsh, but you want honest opinions, and there's mine. Deadlock is an insane mad science experiment with a very noble goal and great concepts, it's gotten less and less fun to play the more I've actually attempted to engage with it.