Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Its basically nothing but smurfs and high rank stacks left. Shame, cause the game was good until it got left to fester.The entire OCE community has left due to this matchmaking. Everyone I know has stopped playing because of this. 3 x Eternus and 3 x top 100 players 6-stacked, every game.
Matchmaking is just completely fucked right now. I don't know what it is. The second we queue SLIGHTLY out of perfect sync in our party (rank wise) the matchmaking goes completely haywire. We still finde games in less than a minute though. Like, whats the point? Just let me queue for 10min if it means a SLIGHTLY balanced game instead of ... this?Matchmaking hates when I play with my friends.
I've been climbing through Ritualist. When I play with my friend in Arcanist, all of our games are in Arcanist or low Ritualist. If I win, I don't climb rank. If I lose a couple, I drop rank.
I have another friend in Seeker. When I play with them, all of our games are in Alchemist. If I win, I don't climb rank. If I lose one match, I drop one rank.
Matchmaking will always put me in a situation where I cannot rank up, but I can easily rank down. I don't actually care about the rank (I'm using it as an objective measure of how matchmaking isn't working properly), but I do care that I am always the best player on the team expected to carry 5 players that don't know the most basic things about the game.
Here are the last 4 matches that cause me to drop 4 ranks, despite being basically unwinnable:
34733306 (280k-227k souls; I shouldn't have picked McGinnis, but my teammates also shouldn't have died 57 times)
34734205 (139k-82k souls; my teammates were 6-43-7)
34734691 (174k-133k souls; one of our lanes was 2-17-0 and refused to listen to comms telling them to back off)
34735370 (352k-316k souls; closest match soulwise, but unwinnable because our Calico refused to do anything other than farm the jungle)
I'm a top performer on my team in every match. I shouldn't be. Not every match. We shouldn't be losing the other 2 lanes EVERY match.
I can solo queue and improve my rank. However, it won't matter because I'll be forced into unwinnable matches when I play with my low ranking friend again. Matchmaking needs to recognize that I'm not a gaming god that can carry 5 new players every single lobby. Matchmaking needs to recognize that my friend is significantly worse than me, and being in comms does not suddenly improve his mechanics or game sense.
I've said it before, but I'll say it again:
THE SOLUTION TO PARTY BASED MATCHMAKING is simple. Give parties a separate MMR from their regular MMR. Treat individuals in a party as a completely new account. When I play with my arcanist friend, we should share an MMR that's around low ritualist (where we get decent games for our collective skill level). When I play with my seeker friend, we should share an MMR that's around high alchemist (where we get decent games). If we win/lose, that should effect our shared party MMR and it should either not count at all for my main solo queue MMR or it should be heavily weighted.
Currently, matchmaking assumes that my low ranking friend and I are both better than we are when partied. It's this assumption that's ruining our experience. Instead of guessing, the matchmaking algorithm should be precise. Please introduce party MMR and give me teammates that are on the same level, not 2 full ranks below me. Stop assuming being in a discord call gives you an advantage, especially in a game that has comms available to anyone.
rocaine is on hydranation, one of the best players in na. kinda crazy hes in an oracle 6/ph1 game.View attachment 37470
MatchID: 33488220
This game was over at about the 5 minute mark. If there was a "Forfeit Match" button at that point I would've hit it.
Checking tracklock, Rocaine and Vegas have Eternus games in the past 10 games. (Rocaine has an eternus 6 game in the past 10, vegas has eternus 1 and eternus 2 in the past 10.)
I'm completely aware that the matchmaker at nighttime will be bad (this was a 12:30AMish game? NA servers, that's 12:30AM pacific/west-coast/Los Angeles time) But I would much rather have a 1 minute queue time than a 17 minute and 49 second wait for the enemy team to actually finally kill us.