Bad Matchmaking Thread

I have had matches wherein a blowout occurs but have very rarely, if ever, felt it was the matchmaker's fault. This match however, is a case where I think the matchmaker clearly made an error.
Match ID: 34910044
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The entire OCE community has left due to this matchmaking. Everyone I know has stopped playing because of this. 3 x Eternus and 3 x top 100 players 6-stacked, every game.
Its basically nothing but smurfs and high rank stacks left. Shame, cause the game was good until it got left to fester.
 
let it die let it die let it die let it die. crazy faceit is doing a better job of matchmaking than the actual game itself. idk anything though. i just watch things.
 
Matchmaking hates when I play with my friends.

I've been climbing through Ritualist. When I play with my friend in Arcanist, all of our games are in Arcanist or low Ritualist. If I win, I don't climb rank. If I lose a couple, I drop rank.

I have another friend in Seeker. When I play with them, all of our games are in Alchemist. If I win, I don't climb rank. If I lose one match, I drop one rank.

Matchmaking will always put me in a situation where I cannot rank up, but I can easily rank down. I don't actually care about the rank (I'm using it as an objective measure of how matchmaking isn't working properly), but I do care that I am always the best player on the team expected to carry 5 players that don't know the most basic things about the game.

Here are the last 4 matches that cause me to drop 4 ranks, despite being basically unwinnable:

34733306 (280k-227k souls; I shouldn't have picked McGinnis, but my teammates also shouldn't have died 57 times)
34734205 (139k-82k souls; my teammates were 6-43-7)
34734691 (174k-133k souls; one of our lanes was 2-17-0 and refused to listen to comms telling them to back off)
34735370 (352k-316k souls; closest match soulwise, but unwinnable because our Calico refused to do anything other than farm the jungle)

I'm a top performer on my team in every match. I shouldn't be. Not every match. We shouldn't be losing the other 2 lanes EVERY match.

I can solo queue and improve my rank. However, it won't matter because I'll be forced into unwinnable matches when I play with my low ranking friend again. Matchmaking needs to recognize that I'm not a gaming god that can carry 5 new players every single lobby. Matchmaking needs to recognize that my friend is significantly worse than me, and being in comms does not suddenly improve his mechanics or game sense.

I've said it before, but I'll say it again:

THE SOLUTION TO PARTY BASED MATCHMAKING is simple. Give parties a separate MMR from their regular MMR. Treat individuals in a party as a completely new account. When I play with my arcanist friend, we should share an MMR that's around low ritualist (where we get decent games for our collective skill level). When I play with my seeker friend, we should share an MMR that's around high alchemist (where we get decent games). If we win/lose, that should effect our shared party MMR and it should either not count at all for my main solo queue MMR or it should be heavily weighted.

Currently, matchmaking assumes that my low ranking friend and I are both better than we are when partied. It's this assumption that's ruining our experience. Instead of guessing, the matchmaking algorithm should be precise. Please introduce party MMR and give me teammates that are on the same level, not 2 full ranks below me. Stop assuming being in a discord call gives you an advantage, especially in a game that has comms available to anyone.
Matchmaking is just completely fucked right now. I don't know what it is. The second we queue SLIGHTLY out of perfect sync in our party (rank wise) the matchmaking goes completely haywire. We still finde games in less than a minute though. Like, whats the point? Just let me queue for 10min if it means a SLIGHTLY balanced game instead of ... this?
 
It put me and my friends(infernus and abrams), who are all on the east coast of the USA, in an EU match. None of us were using a vpn, and we all had ping over 100 the entire match. It was impossible to secure souls in lane because we were lagging so behind the entire match from the ping. It also queued us into more than a division above our ranks(average archon). Don't understand how this happens, and it has been happening more and more. So frustrating.
Match ID: 34925996
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One sided stomp per usual, alongside a farmed up enemy team + pocket, very little communication, though that's probably because our Vindicta was being a little bitch who kept being toxic to people in VC and barely made any of us actually wanna communicate
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34929669, you might want to have better matchmaking with this game. Or start assessing characters' risk vs reward. It's actually so bad when quick cast is better than anything else right now.1744858410030.png
 
34929863

soul diff does not represent how one sided this game was, 23 minute game with THREE people on enemy team with 0 kills...
 
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MatchID: 33488220
This game was over at about the 5 minute mark. If there was a "Forfeit Match" button at that point I would've hit it.
Checking tracklock, Rocaine and Vegas have Eternus games in the past 10 games. (Rocaine has an eternus 6 game in the past 10, vegas has eternus 1 and eternus 2 in the past 10.)

I'm completely aware that the matchmaker at nighttime will be bad (this was a 12:30AMish game? NA servers, that's 12:30AM pacific/west-coast/Los Angeles time) But I would much rather have a 1 minute queue time than a 17 minute and 49 second wait for the enemy team to actually finally kill us.
rocaine is on hydranation, one of the best players in na. kinda crazy hes in an oracle 6/ph1 game.
 
34930319, https://tracklock.gg/players/225028525, https://tracklock.gg/players/1879370617, smurfs on the other team. @Yoshi , your game has a huge smurf problem. What are you going to do about it? Because at this point, it's killing the enjoyment of this game, alongside Stunlock, the game. If you don't want to fix it, that's fine with us, but at least be transparent about it so that people don't have to waste their time on this game when it seems like nothing is going to change.
 
please feel free to rename your "matchmaker" to STOMP-MAKER, what i see i no match-maker.
how is your logic designed? how can the logic create such a game? 0 support heroes on one side! ABS. 0 support heroes!!!! how is that possible?

here is the an idea @Yosh! , please consider it:

mmr = 3000 - some arb. mmr number.
pick(count=2, selected_class=support, play_stype=support, range-low=2500, range-high=3500)
pick(count=4, selected_class=any_but_support, play_style=carry, range-low=2500, range-high=3500)

you can play with range-low/high if matchmaker timing keeps going up with some time function - i hope you know and learnt such things in school @Yoshi (5th grade maybe?)
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feel free to guess who won this stomp that your "nobble prize" winner logic made))

run some algorithm to analyze the games so you can find the player's game style, if they spend a lot of time:
1. farming, building damage items, etc = carry
2. healing, bulding support items = support
you can categorize everyone who go mixed, as mixed and select 1-2 as mixed not more since they disbalance the games.

pick(count=1, selected_class=mixed, play_style=mixed, range-low=2500, range-high=3500)
 
34933718 - Match ID

I know Im playing that bad with Holliday. But this Ivy keep getting griefing me hard. This SEA region server become more toxic nowadays.
 
Not certain this is a matchmaking issue as much as a ranking system issue,
Match id 34939861, game was on average a couple ranks below my rank, and after playing through 35 minutes of match pretty much carrying a 4v6 as Abrams (Holliday was in game for a total of 7 minutes between 10 mins and 20 mins, and vindicta left 20 minutes in too), the game decided to derank me down a rank which I feel is hardly fair? It's not a big deal, of course, but figured I'd send some feedback still.1744902704223.png
 
1744909505600.pngDouble sniper and complete CC/shutdown on the other team. How is this fucking fun? No wonder your playerbase has shrunk when you promote Epsteinesque cancer team comps that have zero counterplay because there's just too much to have to counter.
 
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At this point I ho longer understand why do I even bother posting anything here, since absolute ZERO changes were made on this pathetically horrible matchmaking system.

The devs tried to silence us when they pushed one update to have "at least one frontliner" in the team comp. Look at this screenshot again. Who is the frontliner? Why do they have at least 3 or 4 extremely effective disablers, and our team are just, there? The Shiv in my team was spam clicking me non-stop, took me to report him to find out that I have already reported him before?
Here comes another same question: What's the point of any sort of reports when no actions were taken? The worst part is that even after muting him, I can still here the pinging coming non-stop. I sure hope that the devs are really putting a lot of effort in preparing a big update that could change everything, if not, I don't see the point of having so much hope in this game anymore.

Being early in development is not a good excuse to have the game rot in this terrible state.
 
Match ID - 34940849 - Wrong Rank Lobbies?

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9 games on Mirage. Ritualist 1 againts Emissary IV. Thanks.


Match ID - 34942790 - Getting Stomp.

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Im starting to stop from playing this game now. It feels bad for my mental health. When I first try this game, it was such a fun, no toxicity, so enjoyable even I've lost.

We're playtester btw. Dev need to look/fix things.
 
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