Bad Matchmaking Thread

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Currently Ranked around Emissary 6 - Archon 3, Friend is also ranked around Emissary 6 - Archon 3
Match 32888250: Q'd duo with friend and changed the matchmaker rule to prioritise Same Lane. Get put in two opposite lanes instead of with each other, and then the people in the other lanes are probably in the two bottom ranks, see the average rank above. This average rank is two tiers below the ritualist average rank on the enemy team and we got absolutely slaughtered. Friend and I would likely have been the highest ranking in our team, but some weights are too heavy to carry.
Region OCE
 
One victory and one loss.

The Victory:
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Infernus on the opponent team open admitted to this being their first match, and I'm almost certain it was Bebop's first, too, Was a total stomp on every lane except ours.

The Loss:
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Pretty sure OUR Infernus and Yamato were new, with the former working off what I think was the Default build and the latter being off in Narnia while we were fighting for our lives to protect our Patron. Everyone on the other team was far and away above our skill.
 
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these were the hardest steamrolls Ive ever seen, all in one day: I had 8 of these today but these 3 are the craziest
 
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this time i had more obj damage than my whole team combined, times 5
i actively try to communicate in a productive and helpful way and nothing changes
no one really looks at these individually anyway
 
Use this thread to share matchids for games that you think the matchmaker did a bad job at. If you can explain what you felt was a problem in it that would be helpful as well.

Do not post matchids for games that were within the past 24 hours from this post. Games older than that are fine and games going forward are fine.

Thanks for the help
Match ID: 33007767

I (Lash) duo queue'd with Grey Talon. I believe the only lane swap was Mirage swapped with Viscous. I noticed that any time I tried to help the Haze in the nearby solo lane (Yellow), the enemy team had insane levels of coordination, and I come to find out from the Viscous player streaming on Twitch that they are a 6-stack.

Is this a joke? Sunday, at noon, most peak time of the week for the playerbase, 16,000+ people playing, and THAT'S the match you give me?

How can you even properly use data from a game like that to balance the game and develop it? That data is useless.

FIX THE MATCHMAKING.
 
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