Bad Matchmaking Thread

I don’t get it people keep complaining about the matchmaking, and you’re not improving it at all. Ever since the ranked patch, I’ve been getting super unbalanced and unfun matches. Either I get matched against really strong players, or I have bots on my team who can’t build anything and just want to fight 24/7.

1 45989482
2 45992108
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45995186

Worst game I've ever played and it only last 22 minutes. Enemy partied with a smurf almost certainly and yet my team was still surprisingly clueless. We lost every lane, a single assist on pocket, no attempt at splitpushing while behind. Completely outclassed in every way
 

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I have two.

First one: 46004021

Abrams openly admitted to smurfing.

Second one: 46006529

Abrams did not openly admit to smurfing, but he had a 24 kills and was likely smurfing with the Paige.
 
46013023 - multiple 0-X players who also somehow have no objective damage against another team worked together as a coordinated unit. One of my team members didn't understand how parrying worked so died 3x to getting parried back to back in lane. In a phantom lobby.
 
46019929
Heavily one-sided all game, never really much of a competition, not worth anyone's time

Deadlock has devolved from an actual game into an unfair match simulator, not much fun to be had until the next major patch, apparently
 
46019929
Heavily one-sided all game, never really much of a competition, not worth anyone's time

Deadlock has devolved from an actual game into an unfair match simulator, not much fun to be had until the next major patch, apparently
Very constructive keep it up!
 
Hello
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These two people are active boosters at Oracle ranks and below, who have repeatedly admitted this during the match. They are preparing these accounts by smurfing while profiting from it on the Funpay platform. Below are screenshots of their offers, a link to their account, and reviews of their work. I ask the forum administration not to ignore this issue.
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MATCH ID: 46054599

I am no pro player, but I felt like the way the matchmaking made the teams is a bit off. Sapphire Flame has 2 snipers (already a problem?), Mina who usually goes in and out, a support, Yamato who can work as a front liner and Geist who can be tanky but sadly she bought 0 green items until minute 20ish. On the other hand, the Amber Hand (ba dum tss) has 2 natural hard carries, a clear front liner, 2 go in go out characters (pocket and the asshole), and 1 support-hybrid.

I guess SF could have itemized better to compensate, but this is a ritualist game. Might be a bit much to ask every1 in this bracket to be able to read stuff like that before the game starts.
 

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