Bad Matchmaking Thread

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Seems like every ranked game I play is a stomp one way or the other, I would rather have 2 hour long competitive matches, than a match thats a stomp 20 minute long match, 1000 times worse to make games shorter if they are this onesided, its way more fun to play longer if its a close game. You shouldnt have to trade, but I would prefer the old system that wasnt a stomp every game than this meta.
 
standard mode match id 28338147

game was just uneven from the laning stage, they had a 50k soul advantage for about 15 minutes
if i had to guess it was a 5 stack on the blue team and two 3 stacks on the yellow team from the level of coordination that was happening lol

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28331669 - the lady geist on my team was feeding the enemy team souls via death by constantly diving them, by the time our guardian came down they had 6 deaths vs my 2 deaths. picked up the urn and "bought it to the wrong location" even tho its highlighted in green when its picked up by anyone on our team. made the game unplayable by gigafeeding the enemy
 
28328987: I've been encountering a lot of these "bot account" much like the ones in TF2 in asia server. From the time of 12AM to 6AM. Making these game not very fun. Usually they don't do anything and really affect the match experience.
 
Please stop putting me in matches where I am paired with players that have ether never touched the game or have no hours on that hero. Yes I know that is happening because at this point with the amount of matches I have played recently it is very clear the overall time played is factored in when calculating teams but for some reason the amount of time played on a hero is not.

I am certain this is or something close is true as well because I just got out of a match where I had to babysit a lane against a fed Yamato because the Wraith I was teamed with un-ironically didn’t know Yamato’s ult made them immune to cc. The Yamato and the Haze on the other quite obviously knew what they were doing because they were literally pulling out all the tricks when it came to their heroes.

And you know what… when the wraith finally died for the 5th time in less than 7 minutes, you know what happened; they roamed around map, still managing to get themselves killed, mainly in 2 vs 1 in their favor. I would say they were throwing if it wasn’t obvious they were trying really hard not to die, the same way most new players do.

I get match making can be difficult but it is incredibly disheartening when your unofficially told, you will not only have to deal with the other team but you also have to baby sit your own team member who does not know anything. As in I want a fair fight, not a slow death that makes the game feel like a massive waste of time, or a steam roll that feels hollow.

Oh and do you want to know the kicker to all of this, this was my secondary choice hero. Luckily I have been trying to learn another hero, so I was using the hero I usually play but I cannot imagine the frustration, anger and just overall animosity that would have been generated if I had to play that match on a hero I wasn’t used to playing.

Overall if time played on hero is not calculated into how teams are formed and or just lowly weighted, please change the current system as I swear it is going to breed toxicity out of sheer frustration.
 
28346993

50k soul dif in 19 minutes with them stalling out for 3 minutes at the end just trash talking and taunting. Coordinated team with 2 people who don't miss a single shot against randos with no comms.
 
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