IMainEveryCharacter
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I wish I had access to the Steam Awards so I could add a jester to this post
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do you even play the game? You are aware Mirage exists right?I don't see a reason why the devs can't add a hero that can teleport to their bullets or something similar to it
I'm sorry that thinking outside the box and using your abilities in a variety of ways "doesn't feel good"I know what you're saying, but imo punching yourself around in fights just to juke doesn't feel good the way an ability that's designed for juking would.
"it's not enough for a character to have one mobility skill!"Personally it's not enough for there to be complexity + one mobility skill.
The kind of mobility I want is integral to a hero's combat style, like Tracer blinking around. She can blink to get around the map faster, but the primary use case is for juking & bamboozling purposes. Let me put it this way -- If Magician's ult was the Frog and that basic ability was replaced with a blink, he'd be exactly what i'm looking for.
Don't get me wrong, Viscous is a very unique and interesting character, I just can't get down with the ult, I dislike how it feels.
This is a recurring problem, there's often one ability that just feels bad to use IMO and it's a turn-off. You can say i'm picky, but I don't have this problem in other MOBAS / hero shooters.
Mirage is hardly the hyper-mobile character the op is talking about. He tornadoes forward. That's it. That's the beginning and the end of his potential mobility, barring his ult (which is hardly a mobility tool on its own). The guy wants to zip all over the place like Irelia or Katarina from league. I was talking about a character that can teleport to where they shoot with multiple charges or something similar to itdo you even play the game? You are aware Mirage exists right?
no no no, it's not about that, what you said was "a character who can teleport to their bullets or something similar" don't try to pull a red herringMirage is hardly the hyper-mobile character the op is talking about. He tornadoes forward. That's it. That's the beginning and the end of his potential mobility, barring his ult (which is hardly a mobility tool on its own). The guy wants to zip all over the place like Irelia or Katarina from league. I was talking about a character that can teleport to where they shoot with multiple charges
Or something similar to it. I didn't think I had to explain what a hyper-mobile character is. That was an overestimation on my part.no no no, it's not about that, what you said was "a character who can teleport to their bullets or something similar" don't try to pull a red herring View attachment 29309
I'm sorry that thinking outside the box and using your abilities in a variety of ways "doesn't feel good"
Perhaps you'd prefer something like wraith who can press one button to move 40 meters? Or is that suddenly too straight-forward?
It's not the ingredients, it's the meal. What he's looking for is something more like rocket jumping (but also not quite), instead of a character with a canned movement ability every 30 seconds with a specific purpose. So, for Tracer's dash you can use it to dodge, juke, reposition, or to travel, and it's up to you to make the decision on how to spend them. With Wraith's teleport, you just go from point A to point B every half minute or so."it's not enough for a character to have one mobility skill!"
Proceeds to use examples of characters with one ability skill
Yeah that's what I meant.I wouldn't exactly say it takes skill to pull off, it only takes an hour or two to get it nailed down; it is no more difficult than dash jumping. You do need good movement, positioning, and awareness to get the full value out of it, though.
Great post, but the game's already got the MOBA item checkers. If it's a character that relies on their abilities like viscous or lash, then silence straight up bricks them. However, it comes with a slot tax and it's not as useful against characters with strong ungamentals like Abrams. Similar story with Knockdown and flying pests. There's also a lot of soft counter items like reactive barrier or healbane, and they're usually in the cheaper item tiers.Then you have the existence of MOBA elements in deadlock, with items like Slowing Hex, which means a character that is too mobile would just tax the opponents into heavily countering them with items. Not that fun for anyone. Imagine Yasuo or Tracer slowing hexed and killed in 2 seconds. Funny, but ultimately uninteresting. This just isn't that kind of game, and it likely won't ever be.
...Tracer has 2 mobility skills, technically 4 if you count each charge of blink. If the current characters had multiple charges of their mobility skills, then yes they'd be "mobility characters" by my definition... But they don't"it's not enough for a character to have one mobility skill!"
Proceeds to use examples of characters with one ability skill
This ability specifically doesn't feel good for the use case of mobility juking, have you ever tried using it in a confined space? It's a clusterfuck, and your standards must be low if you don't feel that.I'm sorry that thinking outside the box and using your abilities in a variety of ways "doesn't feel good"
Actually that is too straight-forward lol. I never said I wanted a button that teleports me 40 meters, I don't know why people think I want that, none of the examples I provided have that.Perhaps you'd prefer something like wraith who can press one button to move 40 meters? Or is that suddenly too straight-forward?
Yes, exactly. Except I don't think they should literally add Tracer to Deadlock, I see what they've done with other Overwatch abilities and it's clear they will never be as fun. But they can create a new character for the Tracer, LeBlanc, Susano, Yasuo, etc. demographicWhy would you add Tracer, then? Becuase it's fun to zip around?
This is essentially more "i dont think this could be balanced" and I disagree.If it's just there for the sake of it, you're devaluing the built-in mobility systems each hero has access to for no reason.
I don't like it either, good thing i'm not asking for anything like that.I don't like the teleport on Wraith
In the most respectful way possible, This is worst argument I have ever heard anyone make in the context of Deadlock.Then you have the existence of MOBA elements in deadlock, with items like Slowing Hex, which means a character that is too mobile would just tax the opponents into heavily countering them with items.
How is that an argument against them though? A high-potential character that can be countered? I just fail to see how this is a bad thing??...Yup, we definitely already have that stuff going on. I just feel like it'd be so noticeable if you had a proper ninja character and the difference between countering them with items or not would be night and day.
I personally find the clusterfuck to be a good time, but to each their own. Probably a side effect of the ungodly amount of time I've spent playing hybrid Demoknight. I highly recommend giving the goo man another shot. Puddle punch has remained relevant despite many nerfs because its potential is endless. You just have to embrace the chaos.This ability specifically doesn't feel good for the use case of mobility juking, have you ever tried using it in a confined space? It's a clusterfuck, and your standards must be low if you don't feel that.
I think the issue here is that you don't exactly know what you want. There already are characters that check all of the boxes like you've mentioned like Viscous and Lash, but they're not up to your taste.This ability specifically doesn't feel good for the use case of mobility juking, have you ever tried using it in a confined space? It's a clusterfuck, and your standards must be low if you don't feel that.
Obviously there are ways to juke with literally any character, and yes, multiple characters have a single ability that helps them move around, I've made it abundantly clear that this isn't my point.
I want a character that has:
- hyper-mobile combat, preferably via multiple charges of one mobility skill like Tracer, or multiple mobility skills -- no character currently has this
- evasive / misdirection-- not because they "can fly across the map instantly with one button" -- because of the aforementioned hyper-mobile traits
All of these qualitites combined make the type of mobile glass-cannon that I want, nothing less. I don't know why this is so hard for people to understand, other developers know my demographic very well.
This might sound like exaggeration, but Tracer is responsible for why Overwatch spiraled into an unmanageable mess that can never be fixed. Because she required zero skill to stay alive, but required immense skill to actually contribute to the team (which she was then overpowered), everybody had a reason to hate Tracer. The aim required to fight back against heroes like her was so unreasonable that you were playing a completely different game/meta depending on what rank you were in. Because her kit is inherently problematic, this led to the introduction of egregiously braindead heroes like Brigitte in order to put Tracer in check, and I don't think I need to explain the negative impact Brig had on the entire game.How is that an argument against them though? A high-potential character that can be countered? I just fail to see how this is a bad thing??...
No, I know exactly what I want and that's why I'm definitively saying these characters aren't quite it.I think the issue here is that you don't exactly know what you want. There already are characters that check all of the boxes like you've mentioned like Viscous and Lash, but they're not up to your taste.
I want a character that has:
- hyper-mobile combat, preferably via multiple charges of one mobility or multiple [fast and non-clunky] mobility skills -- no character currently has this
- evasiveness / misdirection -- because of the aforementioned hyper-mobile traits
This might sound like exaggeration, but Tracer is responsible for why Overwatch spiraled into an unmanageable mess that can never be fixed. Because she required zero skill to stay alive, but required immense skill to actually contribute to the team (which she was then overpowered), everybody had a reason to hate Tracer. The aim required to fight back against heroes like her was so unreasonable that you were playing a completely different game/meta depending on what rank you were in. Because her kit is inherently problematic, this led to the introduction of egregiously braindead heroes like Brigitte in order to put Tracer in check, and I don't think I need to explain the negative impact Brig had on the entire game.
How is that an argument against them though? A high-potential character that can be countered? I just fail to see how this is a bad thing??...
You have subjectivity, which isn't really a superpower.Yes, I have high standards, sorry not sorry.
So you're saying that hyper-mobility wouldn't be strong enough by itself in a game where everyone can dash and slide?...My main argument is that Deadlock's movement system devalues the idea of a hypermobile character. Valve isn't prioritizing the design of such heroes because every hero has access to great movement, especially if you itemize for it.