Anyone else getting bored of the heroes?

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I don't see a reason why the devs can't add a hero that can teleport to their bullets or something similar to it
Right? Surely if Valve is as talented as the hivemind would have us believe, they could create a hyper-mobile dashing / blinking hero to rule them all.
 
Boomer nostalgia horseshit. Tf2 was inspired by classic arena shooters like Quake which have just as much mobility as any modern "dash trash". And then you have early 2000s games like Gunz which put any modern twitch shooter to shame.

Frankly this gamer elitism just comes off as sour grapes because it's not your skill set. It's totally fine if that shit isn't to your taste, your tastes aren't superior to anyone elses.

No I'm not going to ask for that because i'm not a boomer reminiscing but the good old days, and I have no idea wtf you're talking about.

These repeated acts of public Valve-fellatio on my post are becoming indecent. Idc how tasy Icefrog's dick is, go find someone who cares. Why are you still reading my thread?
This post has proven to me that you're just trolling at this point. Jesus christ, dude. It's funny to read, actually.
 
People hate those kind characters. They are even hated in league. You already have items to make yourself mobile
They're really not hated, they're some of the most-picked champs in the game.

There's a vocal minority online deriding mobility creep, but the reason that happens is.... People like playing flashy mobile characters, so they keep making more of them. If they weren't popular, mobility creep wouldn't happen.

I'm not really advocating for mobility creep, but if you look at shooters, characters like Tracer & Genji are always popular.
 
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This guy just wants modern day dash trash that sends you flying across the screen at the click of a button because some other game has it. He's never gonna ask for solly or demo to get ported from tf2, those designs actually take effort and have trade offs to using their mobility. There's a huge difference to how the designers of ye olde times implemented mobility to how modern hacks larping as designers do it now, and I'm glad that Icefrog is looking to implement the former instead of the latter.

Yeah I've read the post, this moron can't seem to understand why Goku isn't in the game and the purpose of the thread. Maybe they need that one button crutch to be a better player or they just march to a different beat. I would totally stick to drawing if I where them.
 
deadlock does need characters that are just hard to play and flashy, dashy. the zoomers love it (im one of them).

a character that punishes you for making 1 mistake, and praise you for making 100 good moves are the best. they requires high skill, and not everyone can do it.

Valorant has Raze, Neon, Jett
Overwatch has Genji, Tracer
Apex Legends has Octane

you need those degen characters that fckin YOU HATEETEEEEE to play against
 
deadlock does need characters that are just hard to play and flashy, dashy. the zoomers love it (im one of them).

a character that punishes you for making 1 mistake, and praise you for making 100 good moves are the best. they requires high skill, and not everyone can do it.

Valorant has Raze, Neon, Jett
Overwatch has Genji, Tracer
Apex Legends has Octane

you need those degen characters that fckin YOU HATEETEEEEE to play against
Thank you! Although I personally wouldn't include Raze / Octane in my specifc subset of mobile glass-cannon, you understand that I want a steep learning curve.

Apparently people have never heard of Tracer, LeBlanc, etc.
Because unlike Lash, Ivy and Kelvin, none of them have a "fly across the screen" button, like these people accuse me of wanting

This guy just wants modern day dash trash that sends you flying across the screen at the click of a button
Maybe they need that one button crutch to be a better player

The characters that I want have a sub 48% winrate below the middle quartile, they're hard but rewarding to play.

I don't want to fly across the map, I want to bamboozle people with shmooves.
 
i think you make fair points
but they get discredited by making shallow comparisons of what is depth
and remember how cc works here
even if you were to get a hero like that ,you would get ccd to hell
and as its is now maining a hero could be bad,as it seems valve is going to go the hero pool route as in dota2
those examples are not complicated heroes and skill expression in deadlock is already very big
you could mix phantom strike+warp stone and abrams +shoulder charge+heavy punch +slide for shots+bait parry and you could get that skill expression way up

tough i do think one hero like that will be added later or they refine lash
 
deadlock does need characters that are just hard to play and flashy, dashy. the zoomers love it (im one of them).

a character that punishes you for making 1 mistake, and praise you for making 100 good moves are the best. they requires high skill, and not everyone can do it.

Valorant has Raze, Neon, Jett
Overwatch has Genji, Tracer
Apex Legends has Octane

you need those degen characters that fckin YOU HATEETEEEEE to play against
Yknow, maybe you are right, you need royal clowns in the court.

YOSHI READ THIS AND LEARN:
A new character - "a fucking clown" (real char name).
Passively ambient circus music plays when the "a fucking clown" is nearby, kinda like Pocket's frogs because he is a clown too but emo (really emo).
The "a fucking clown" has really flashy and cool abilities like:
1) grappling hook with 0.3s cooldown that can grapple only edges of windows on the buildings (because that requires heckin skill yo!),
2) second skill is a dash that crosses half the map but after the dash the clown returns to his original place (in the trash bin), the movement releases a really loud *HONK!* with a doppler effect to cater to the narcissistic need of the "a fucking clown" player to be noticed and to annoy literally everyone, including his own team, the spectators, the narrators, the fans and the subscribers.
3) third skill is jumping with a pogo stick, that uses a quicktime event system where you have to press WASD keys in a simon-says kind of minigame, the skill does nothing, but there is a hall of fame of records sent directly to Steam charts of the best deadlock pogo stick quicktime skiller and Gabe personally visits you if you rank #1 on the EU. This of course requires your team to play 5vs6 for the rest of the match, but thats the usual situation when you get people who play "a fucking clown" characters, so nothing is out of the ordinary here.
4) every 500s you can press 4 and kill everyone (including your own teammates) three times so you can simulate an environment to which the "a fucking clown" player is used to - playing alone in a team game, because you are le heckin cool alpha sigma gamer who just wins games SOLO with epic cool and HARD TO PLAY! characters. The caveat here is that you will halt your 3rd skills score and there is a dilemma for the "a fucking clown" player - to blame the team or to blame the team and win.

Sooo...what you think ?


btw I really like the ambient frog sounds of Pocket, I have no idea how Valve does it, but they did it again, they created kino.
 
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Yknow, maybe you are right, you need royal clowns in the court.

YOSHI READ THIS AND LEARN:
A new character - "a fucking clown" (real char name).
Passively ambient circus music plays when the "a fucking clown" is nearby, kinda like Pocket because he is a clown too but emo (really emo).
The "a fucking clown" has really flashy and cool abilities like:
1) grappling hook with 0.3s cooldown that can grapple only edges of windows on the buildings (because that requires heckin skill yo!),
2) second skill is a dash that crosses half the map but after the dash the clown returns to his original place (in the trash bin), the movement releases a really loud *HONK!* with a doppler effect to cater to the narcissistic need of the "a fucking clown" player to be noticed and to annoy literally everyone, including his own team, the spectators, the narrators, the fans and the subscribers.
3) third skill is jumping with a pogo stick, that uses a quicktime event system where you have to press WASD keys in a simon-says kind of minigame, the skill does nothing, but there is a hall of fame of records sent directly to Steam charts of the best deadlock pogo stick quicktime skiller and Gabe personally visits you if you rank #1 on the EU. This of course requires your team to play 5vs6 for the rest of the match, but thats the usual situation when you get people who play "a fucking clown" characters, so nothing is out of the ordinary here.
4) every 500s you can press 4 and kill everyone (including your own teammates) three times so you can simulate an environment to which the "a fucking clown" player is used to - being alone, because you are le heckin cool alpha sigma gamer who just wins games SOLO with epic cool and HARD TO PLAY! characters.


Just imagine the possibilities.
... So this thread has really triggered you.


Maybe it's time to take your pills and get off of the computer.
 
a character that punishes you for making 1 mistake, and praise you for making 100 good moves are the best. they requires high skill, and not everyone can do it.

high skill

Overwatch has Genji, Tracer
Apex Legends has Octane

Genji, Tracer and Octane are "high skill" characters - are you joking? Kids play Genji because he's a ninja (and overpowered at low skill, a dud pick at masters or higher bffr), Tracer is good but not high skill (just easy), and Octane is only played because his ability lets you rush into 1v3s and die sooner to queue next. If your idea to save Deadlock is to introduce characters who run around at insane speeds just so literal children don't get bored, it's better to let the game die.
 
Thanks for the insightful comment!
i think you make fair points
but they get discredited by making shallow comparisons of what is depth
I'm not saying that the game / characters in general lack depth, but as a gamer who places a high emphasis on aesthetics, character design and the visceral feeling of piloting characters, I haven't yet found a character with a lasting wow-factor. And these are the types of characters I always want to play, and this is the type of depth that I enjoy digging into. Totally subjective.
even if you were to get a hero like that ,you would get ccd to hell
Completely agree, that's what I was getting at re: high-skill ceiling, giving a character multiple mobility skills wouldn't make them easy to play in Deadlock.
you could mix phantom strike+warp stone and abrams +shoulder charge+heavy punch +slide for shots+bait parry and you could get that skill expression way up

I mean yeah, but then I'd have to play Abrams.... But seriously, people have been telling me about these movement exploits and i'll try them but I doubt i'll ever main him. I'm just not excited about stunning and heavy melee'ing people all game.

And Just because a character has one mobility skill of some sort doesn't make them a "mobility hero" by my definition. I want a unique kind of mobility that allows a specific character to do things that others can't.
 
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Genji, Tracer and Octane are "high skill" characters - are you joking? Kids play Genji because he's a ninja (and overpowered at low skill, a dud pick at masters or higher bffr), Tracer is good but not high skill (just easy), and Octane is only played because his ability lets you rush into 1v3s and die sooner to queue next. If your idea to save Deadlock is to introduce characters who run around at insane speeds just so literal children don't get bored, it's better to let the game die.
Tracer is definitely the gold standard. According to Overbuff
Tracer's winrate is 48.8% in Bronze, 48% in Plat, & 52% in GM. A pretty good skill curve, you don't want heroes to be completely useless for noobs.

If your idea to save Deadlock is to introduce characters who run around at insane speeds
Literally the only people saying that are the people triggered by this thread. We already have multiple characters that can fly or TP [literally] across the map with one click, it's not that interesting to me.

just so literal children don't get bored, it's better to let the game die.
So dramatic, lol.
 
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Calm down, man, you need to be patient; at some point, they’re going to add more heroes with greater mobility. Many of the heroes added to Deadlock are ports and modifications of popular heroes from other MOBAs, mainly Dota.

Pocket is basically Dota’s Puck, the hero with the most escape abilities in that game. Since Icefrog and some Dota developers are working on this game, I’m absolutely sure they’ll soon add equivalents for heroes like Anti-Mage, Timber, Weaver (Tracer), Storm Spirit, Earth Spirit, Spirit Breaker, Elder Titan, Void, Morphling, and so on.
 
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