A T4 upgrade to Superior Duration with an Imbue effect

aladihanarnold

New member
Everlasting Duration.pngThe idea with this is making an upgrade to superior duration that's not just a numbers increase, and having it be imbued to an ability doesn't give extra duration to items (which would make any duration upgrade harder to balance).
This becomes an extra 3200 soul commitment for an increase in the duration of a single one of your abilities when compared to superior duration, which can be very good nor not at all depending on the circumstance.
 
I wonder if an extra +20% is too little, considering there are other items that stack +15% ability duration ontop of other effects, but making it much more than that would be somewhat scary so i'm not sure.
 
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This version does seem more worth buying without devolving into CC hell, though I still worry the item might just be overly complex like that.
Drifter ultimate, Paradox bomb (you get range extender and it will take up a whole lane intersection easily), Infernus explosion, Billy's ram, Rem's sleep, Seven ultimate during sieging/defending, Viscous going cd low with ball defense, Warden ultimate, Yamato's ultimate to get another rotation off + more likely for resets, Mo and Krill ult, Holiday's ultimate, Graves double refresher with this. Dynamo's double ultimate.

Yeah, that would break the game. I suggest giving flat duration on some proc situation.
 
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Eh. Already a standard that T1/T2 is imbue and T3/T4 are all encompassing. Weird to swap back into imbue on a T4.
 
Would almost have to make it hero specific, like onhit build up (aka some hero have %9 toxic bullet build up others have %33). Maybe like Dynamo gets 0.4 second ult duration and kelvin gets 2 seconds extra beam duration while paradox bomb lasts an extra second.

Otherwise it would be impossible to balance
 
maybe the imbued ability could have a trade off?
something like "+35% duration, -50% damage"?
i do like the idea of having the ability to double down on duration, but it should have a trade off
 
Really hard to balance but it could work with the right effect. Here's some ideas you could use for that:

Maybe you could take an idea from the "cursed items" thing going around and make a standalone duration item that heavily increases duration for one ability but decrases it for every other one (with less duration increase on ULTs maybe)

A witchmail type effect where you imbue an ability and it gains duration the more damage you take in a short amount of time; the bonus duration would slowly fade out of combat so it would be best for mid-combat abilities.
 
This feels like it misses an opportunity to add more interesting effects - for example , refreshing imbued ability duration based on spirit damage dealt or assists gained , or even gun or melee damage to promote hybrid playstyles. Imagine Pocket ultimate lasting extra long if he kills someone in the meantime. Or Abrams gaining extra long life drain from punching people. Or Yamato with super long ultimate likewise.
 
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