Neutral camp objective that unlocks an extra space for items. + Other Neutral camp + Healer Item

Rainwors

New member
I heard DL-devs are looking to add more camp variety, here are my ideas for rewards to such camps.
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First camp idea-

The extra item space you unlock go by tiers, at first you can unlock the space to buy an item of tier 1, then you kill it again after 10m or 8m, and you unlock the possibility to buy a tier 2 until tier 4. It could be a team upgrade or an upgrade at max for 4 players.

The balance should change because i know some heros instead of filling all build they just rather go for the expensive items.

But the fact that is limited the team could orient the extra spaces for Heroes who needs them more instead. And they could stop at tier 2 or 3 for a specific item instead of going for tier 4, so another teammate can also unlock for example Rebuttal which is tier 1 or another higher item too.

In definitive, it gives more play around the tier of the items, more meaningful their category and tier 1 or tier 2 are way more relevant. It also gives a team objective and benefits coordination way more.

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Second camp idea-

A neutral camp/s or using already existing ones where a Sinner is buffed and transformed (now is yellow) to give you permanent buffs for stats that are rather difficult to obtain, it could be around 5m spawn, appearing in minute 7 giving you buffs like:
sliding, regeneration, melee damage, recharge time reduction, gun range, critic damage or reduction, amplified healing (on others), items cooldown reduction or item duration, extra stamina, etc.

The spawn could be in any camp, marked in the map previously spawning with a colour and each colour represents the type of buffs it gives, once someone eliminates the one transformed sinner the others return to normal and no one is allowed access to them until respawn happens.

The idea behind this camp is to enable play more kind of different builds to everyone and more early on too. For example sliding, you can play a slide build but sometimes can feel a bit awkward, only Vyper is really allowed to this gameplay.

Being honest, this is a fun idea that can fireback very wrong, I don't think people want fake Vypers every game, more when people already dislike how strong is Vyper now. Or already make strong characters even more strong. It depends on also how balanced is and how much good are the buffs it gives, more gun range could be very fun in a lot of characters, but can be annoying to play against in others too.

At least it can be used for future references this idea.

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Item idea-

Active item tier 4 upgraded from Healing booster that lets you switch like Blood tribute, but what it does is plugging off all types of healing on you and giving it to another selected player similar to Ivy attachment.

Deadlock is missing a healer type of gameplay, although some Heroes can act as support barely Rem only is allowed to heal with abilities and healing items even if they are good they are not enough to ensure a healing gameplay AND I LIKE IT. I would not like being a healer something normalized in Deadlock, I only desire the option to do it, so if you want to heal must come with risks.

The idea of plugging off your healing puts more in risk your life making all damage way more punishing and the use more strategic, can be annoying with some heroes like Viktor, but if the strategy is too strong it can be nerfed to make the healer lose HP while is active just like Blood tribute and the damage bypass shields.
 
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