T4 upgrade for Suppressor: "Interrupter"

Suppressor is one of the best anti gun items in the game because of its low cost, ease of use, and excellent stats. Unfortunately, being a Tier 2 item also works against it, as guns are strongest in the late game, and a tier 2 item doesn't offer much investment.

There are Tier 4 defensive counter items on both sides of the fence, eg Juggernaut, Plated Armor, Spell Breaker, Witchmail; however there isn't a good Spirit Category Tier 4 item that's optimized to offensively counter guns*. The Weapon Category has Silencer, which is really good at turning weapon investment into the ability to shut down spirit carries.

The natural intersection of these two problems describes an item that builds from suppressor (and thus behaves as an upgrade of it), and can turn spirit investment (cooldown, damage, range), into the ability to shut down gun carries.

Interrupter(1).pngInterrupter:

It inherits the stats and behavior of Suppressor, though maybe with a small boost.

Then, with the same base cooldown as Escalating Exposure (so that they can stay synchronized), we apply a stacking debuff. This is consistent with other items (EE, Spirit Rend, Crushing Fists) and abilities (Serrated Daggers, Malice, Scorn). There is an outgoing damage threshold (165 copied from Tankbuster) required to apply a stack to prevent low spirit power or items/abilities like Toxic Bullets/Arctic Beam from procing it for free. Players using this item must be using offensive bursty abilities to get value out of it.

The precise amount of stacking fire rate reduction, duration, and max stacks, will be subject to how long it should take to reach max stacks, and how much bonus stacking fire rate reduction this item should give. The stacks don't necessarily need to give anything directly, as:

Inspired by Djinn's Mark and Crushing Fists, I've also included a bonus effect when a target reaches max stacks. A disarm would sort of mirror Silencer, though it could really be anything. One issue this has is once a target reaches max stacks and the bonus effect procs, that's it. Unlike mark you can't build it up again. Crushing Fists kinda has the same problem. One solution (to either Interrupter or CF) would be to have the Pop consume the stacks so that you can start again. This item may also benefit from an immunity period for the target.
 
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