Spektrum
Member
Had a good long break from Deadlock and returned a month ago love everything that is happening to the game. Me and my friends talked about why there wasn't any "Ward / Spy" items in the game. We discussed back and forth a lot of the pros and cons and how the game normally plays out.
We had an idea of adding a good ol' ward to the game to help you maintain vision on gank routes or your camps. It's a normal low tier - mid tier item that you would use mostly in the lane phase to keep your ganks clear or to keep your camps clear of enemies. It could also help in a lot of other potential ambushes etc or help keep an eye on potential attacks while farming in the enemy camps.
What we kind of had in mind of an item would be:
Active (120s)
Place a Watcher Ward at target location. The ward lasts 180s and reveals a 20 - 40m radius area.
Upgrades To:
+375 Bonus Health
+3 Out of Combat Regen
Active (120s)
Place a Watcher Ward at target location. The ward lasts 180s and reveals a 20 - 40m radius area.
We had an idea of adding a good ol' ward to the game to help you maintain vision on gank routes or your camps. It's a normal low tier - mid tier item that you would use mostly in the lane phase to keep your ganks clear or to keep your camps clear of enemies. It could also help in a lot of other potential ambushes etc or help keep an eye on potential attacks while farming in the enemy camps.
What we kind of had in mind of an item would be:
Watcher’s Charm (Green)
+125 Bonus HealthActive (120s)
Place a Watcher Ward at target location. The ward lasts 180s and reveals a 20 - 40m radius area.
- Max 1 Ward active at a time.
- If destroyed, it triggers a 1 minute cooldown before you can place another.
- When destroyed, the enemy hero is slowed by -30% Move Speed for 3 - 5s.
- When destroyed, it also pings your minimap.
Upgrades To:
- Seer’s Totem
Seer’s Totem (Green)
+375 Bonus Health
+3 Out of Combat Regen
Active (120s)
Place a Watcher Ward at target location. The ward lasts 180s and reveals a 20 - 40m radius area.
- Max 1 (2?) Ward(s) active at a time.
- If destroyed, it triggers a 1 minute cooldown before you can place another.
- When destroyed, the enemy hero is slowed by -30% Move Speed for 3 - 5s.
- When destroyed, it also pings you / your allies minimap.
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