Thoughts on Seven ult

SafeSix

New member
Seven needs an ult rework. Every player I know thinks one of two things of it: 1. If seven has enough souls, he can press the button and everyone dies, 2. It is completely useless except in the case of an empty magazine.

I really like this character, his lore, his voice acting, and his art, but I understand that with his kit and historical performance in the meta, buffing it would feel like a step backwards and reintroduce a low elo pub stomper that was not fun. I think the core of this issue is that Seven, being a simple character, is to his detriment in finding utility. I have an idea of what would work but I respect that a number of things could be done to change this ability and thus give Seven more depth and viability.

My Proposal:
Make his body jolt around more so he's harder to hit, reduce the duration, and give me 3 total lightning strikes. This, in my opinion, would feel much better with the current Seven play style.

Ultimately, I think there's a very tough design choice here, that Seven is supposed to be "area denial" but actually plays like an AOE speedblitz hyper carry. His ult is used to finish off targets, we flick it on and off for about 3 seconds, never the whole duration, because in a team fight, leaving cover and standing still is suicide. But doing damage with his ult requires doing that. But it doesn't do enough damage to stop people peeking out and CCing you or outright killing you. Unstoppable and infuser only last 6 seconds and cost 12800 souls.

The value proposition of pressing 4 while playing Seven is bad.
 
Other proposals:
Let me fly faster during the channel, but not outside the bounds of the AOE when the button was pressed (dmg still requires LOS). This would allow players to skillfully dodge threats.

Make the first 3-4 seconds of the channel unstoppable. This would allow it to actually be used as area denial (supports with knockdown must take cover initially), while still allowing the ult to be answered the usual way.
 
Back
Top