The Scout

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When a familiar wizard (Merasmus) kidnaps his mother and his fellow mercenaries, his only option is to get the help of a patron.

Primary (Scattergun): High damage, close quarters burst

Ability 1 (Mad Milk): Throw a projectile that milks targets. Gun damage to milked targets provides life steal. Effect stacks with other life steals.

Ability 2 (Sandman): Launches a projectile that stuns enemies. Damage scales with spirit.

Ability 3 (“Help!”): Scout calls for help (TF2 voiceline) boosting the movement speed of nearby allies and increasing their stamina regeneration.

Ultimate (Soda Popper): Receives unlimited jumps, (other uses of stamina are normal) along with a damage increase but also receives more damage for a certain duration.

Passive: Double jumps don’t consume stamina (can only double jump once still)



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I know this probably wouldn’t happen, but if it does try to keep as much of the original sound effects from TF2.



Also I think his design could definitely be translated into Deadlock, maybe fitting around whatever lore is best. I imagine a more nomadic style but still that cocky attitude.



I imagine Scout to be a support that can also build into gun, like Ivy. Mainly scales with spirit though. Scout would have more burst and micro play.
 
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