iuyhcdfs
New member
I imagine its some canonical The Doorman rival based on how the abilities work, but instead of a realised patron running a hotel as a hobby, this one delights in being a master woodworker.
given the odd mobility in this hero's kit, they ought to have a short range weapon, i imagine a really nicely carved wooden shotgun. they shave/chisel a new one out of a block of wood when reloading.
lorewise they are probably very anxious about infernus flame dashing on their stairs
anyway i've designed all 4 abilities this character would have. you'll find they are a gun/spirit anti-carry that makes very... unique contributions to the battlefield, both figuratively and literally.
ability 4: redirect gravity
this can be unlocked at the start of the match!
you can change your gravity to be "normal" "north" "south" "east" and "west"! with your ult equipped, aim in one of the 5 general directions and confirm.
its a good thing this hero doesn't have a long range weapon. otherwise they'd just stand sideways on a building and shoot safely. instead, expect horizontal majestic leaps alongside horizontal downward air dashes.
you can also fall towards your opponent to have a favourable hitbox.
holliday's bounce pad launch will also allign with your direction of gravity.
this makes the baroness trivial to escape, but The Doorman can block your stairs growing with a well placed door and destroy them with his bells, so we'll call it even. speaking of which:
ability 1: craft staircase
makes a temporary staircase (filling the area of a triangular prism) where wall meets floor or ceiling (cannot build on certain areas like urn dropzones)
upgrading improves its deployment speed, number of charges, cast range, and at level 3 improves spirit scaling for damage + maximum staircase height
makes a staircase rotate its stairs upwards like an escalator. usable on any staircase on the map including ones you make.
upgrading improves escalator speed and adds a lingering movespeed buff to allies. at level 3 it no longer has a cooldown, but each staircase on the map has a cooldown instead.
ability 3: install handrail
overhand swing strike of a beautiful wooden handrail that displaces enemies to the side of the new map geometry you just made
upgrading improves damage, the speed it is performed, and at level 3 it is quickly swung twice for two damage instances before joining the level geometry
unlike stairs, handrails that can be built in open areas might be extremely powerful with say, Abrams and Venator during laning. in that case, a special interaction is needed where handrails can break without registering hard collision upon contacting any hero being displaced by anything other than handrail strike. it makes sense cause the handrail is wooden, and i imagine the cooldown is low to create an incentive for gun itemisation, so it shouldn't catch teammates away from lash ults with very little cost.
thats all. thanks for reading if you got this far
tell me... anything. I especially care if something didn't make sense to you.
if i think of something i'll make concept art (big "if". not used to drawing something mildly uncanny like the doorman)
for now just imagine some mysterious deadlock-ified TF2 Engineer like how The Doorman looks kinda like The Scout. maybe all the TF2 characters reincarnate as The ???s because of things that The Medic canonically did involving souls... The Lash is already Saxton Hale right? maybe The Archmother is The Administr-.....
given the odd mobility in this hero's kit, they ought to have a short range weapon, i imagine a really nicely carved wooden shotgun. they shave/chisel a new one out of a block of wood when reloading.
lorewise they are probably very anxious about infernus flame dashing on their stairs
anyway i've designed all 4 abilities this character would have. you'll find they are a gun/spirit anti-carry that makes very... unique contributions to the battlefield, both figuratively and literally.
ability 4: redirect gravity
this can be unlocked at the start of the match!
you can change your gravity to be "normal" "north" "south" "east" and "west"! with your ult equipped, aim in one of the 5 general directions and confirm.
- this ability has a 2 second channel that can be interrupted by damage that also causes you to take extra damage for 2 seconds
- with no cooldown, diviners kevlar is not allowed to be purchased (or the passive fails to activate)
- upgrade level 1 removes the enemy's ability to interrupt the channel with only damage (but is not "unstoppable")
- upgrade level 2 reduces the channel time to 1 second (you still take extra damage for 2 seconds)
- finally, at level 3 you can target the ceiling by unlocking "inverted-normal" gravity.
its a good thing this hero doesn't have a long range weapon. otherwise they'd just stand sideways on a building and shoot safely. instead, expect horizontal majestic leaps alongside horizontal downward air dashes.
you can also fall towards your opponent to have a favourable hitbox.
holliday's bounce pad launch will also allign with your direction of gravity.
this makes the baroness trivial to escape, but The Doorman can block your stairs growing with a well placed door and destroy them with his bells, so we'll call it even. speaking of which:
ability 1: craft staircase
makes a temporary staircase (filling the area of a triangular prism) where wall meets floor or ceiling (cannot build on certain areas like urn dropzones)
upgrading improves its deployment speed, number of charges, cast range, and at level 3 improves spirit scaling for damage + maximum staircase height
- anyone who was occupying the area has 1 second to get out of the way while an outline of the area it will occupy grows from the corner. imagine a thin viscous puddle punch that looks like a wooden staircase (and then stays on the map (and it does spirit damage when spawning)).
- staircases can be broken by 1 heavy punch and otherwise have no expiry. upon making your 6th staircase, the oldest staircase will break, i.e. you can only put 5 on the map.
- they are also broken by spirit damage. they will not save you from bebops ult, but they do provide cover from bullets.
- when staircases break, they visibly show hull failure and then physically collapse after half a second, to allow players time to jump if they wish.
- the staircase cannot grow past any break/lip in the wall/floor and is always at a 45 degree angle.
- there is a box-sized starting buffer size to accept messy geometry where wall meets floor. there will always be a staircase at least the height of a box.
- the maximum height/length the stairs attempts to grow to (and the speed in which it does) depends on spirit scaling
- regardless of this hero's gravity direction, you can target the edge joining any two faces at 90 degrees.
makes a staircase rotate its stairs upwards like an escalator. usable on any staircase on the map including ones you make.
upgrading improves escalator speed and adds a lingering movespeed buff to allies. at level 3 it no longer has a cooldown, but each staircase on the map has a cooldown instead.
- while a hero's hitbox has contact with an escalator (even your head) they will gain velocity in the direction it moves. staircases casted while gravity is north/south/east/west will act as momentum boosting walls to other heroes.
- yes this also makes the literal escalator on the map also work exactly like an escalator.
- alt-cast to make make the stairs move "downwards" instead. there will be a nice big glowing arrow on the staircase when you have this ability equipped telling you what direction is upwards.
ability 3: install handrail
overhand swing strike of a beautiful wooden handrail that displaces enemies to the side of the new map geometry you just made
upgrading improves damage, the speed it is performed, and at level 3 it is quickly swung twice for two damage instances before joining the level geometry
- damage has gun scaling with a thin hitbox extending in front of you.
- it leaves a 10 meter handrail there... permanently until broken or if the 11th handrail is placed, the oldest one breaks i.e. no more than 10 handrails.
- the handrail will deploy in a line equidistant from the floor at all points, growing legs in the current direction of gravity. this means it will look like a proper handrail on slopes/staircases as well as level out when extending to flat terrain.
- you can gather a party of this hero to decorate the hideout with your own version of the mc escher labyrinth!!!
- the handrail can still be broken with a heavy melee if it still somehow obstructs a tight passageway
unlike stairs, handrails that can be built in open areas might be extremely powerful with say, Abrams and Venator during laning. in that case, a special interaction is needed where handrails can break without registering hard collision upon contacting any hero being displaced by anything other than handrail strike. it makes sense cause the handrail is wooden, and i imagine the cooldown is low to create an incentive for gun itemisation, so it shouldn't catch teammates away from lash ults with very little cost.
thats all. thanks for reading if you got this far
if i think of something i'll make concept art (big "if". not used to drawing something mildly uncanny like the doorman)
for now just imagine some mysterious deadlock-ified TF2 Engineer like how The Doorman looks kinda like The Scout. maybe all the TF2 characters reincarnate as The ???s because of things that The Medic canonically did involving souls... The Lash is already Saxton Hale right? maybe The Archmother is The Administr-.....