This game needs more tanks, so I present the cursed frog.

TechneSec

New member
Toadsilva

Gun: Shotgun
Class: Tank / Disruptor
Role: Anti-ability and engage control

1 – Binding Tongue
Toadsilva fires his tongue, attaching to the first enemy hit.
The target is slowed while Toadsilva gains movement speed when moving toward them.
The connection is broken if the distance limit is exceeded.

2 – Swamp Leap
Toadsilva performs a short leap forward. Upon landing, he deals area damage and launches enemies into the air (knock-up).
Has a brief wind-up before execution.

3 – Hardened Hide (Passive)
Toadsilva regenerates health whenever he applies slow or crowd control effects.
The regeneration:
Has an internal cooldown per target
Scales with the character’s level and itens

4 – ULT – Pantanal Ritual
Toadsilva summons a spiritual area around himself for a few seconds.
During this period, the first enemy ultimate used within the area is partially absorbed:
Toadsilva receives reduced damage and effects
Part of the impact is converted into a temporary shield
A fraction of the effect is reflected back to the enemy
After triggering against an ability, the effect is consumed.

Purpose
This character is designed to help deal with the heavy engage problem in the game. Right now, fights can become extremely fast and often revolve entirely around ultimates.
Toadsilva comes in to slow things down a bit, making fights last longer and reducing how quickly enemies get deleted by high-impact ultimates

History
Toadsilva comes from the Amazon, a region deeply infused with spiritual energy. For centuries, this power remained in balance until it began to attract outside forces.

Rituals were performed again and again within his territory. Not just small intrusions, but repeated violations that slowly corrupted the land and everything living within it.

The energy twisted nature itself. Toadsilva and his kind were no longer what they once were their bodies reshaped, their forms distorted into something unnatural.

What was once sacred was defiled. The forest ceased to be a home and became a tool for power.

Consumed by resentment and anger, Toadsilva enters the conflict not as a servant, but as something forged by that corruption.

He agrees to take part in the summoning of the Patron — but on his own terms.

His goal is simple: to ensure that no one ever uses his land again for rituals, invasions, or the ambitions of others.

If the world insists on drawing power from his territory, then he will stand at its center not as a victim, but as the one who sets the rules.
 
"tank" is actively not a thing in this game. Your ability to mitigate damage is infinitely worse than your way to deal damage, with spells hurting towers and not just m1/right click, every hero is a carry.

That's deadlock. That's the intended design ATM, is 6v6 all carries just you have some that m1 more and some that ability more, but they all do both.

Victor was "tanking" in trash lobbies, though that's b/c kids can't play, but regardless his ability to tank gets hit often, because again, the point is to be doing damage and killing the enemy and their patron.

Why do you think bullet resistance is basically not a thing? every source of it is game losing and bad

You are ALWAYS supposed to be trying to kill them harder, not not die, at least from a "tank" sense.

Not taking damage is the goal, not mitigating damage.

This is not Babies First Moba nor a Riot game, tanks are not part of a real moba.

Initiators are. Who tend to have CC and lower ranges designed to start fights, but the ttk in deadlock is 0.1s you are not tanking lol

You are getting hit by a spell or ability, either being stunned or having movement disabled aka stunned, and then you are dead.

Games are less than 20 minutes, that's how Icefrog is designing it. Tanking is antithetical to that.

It's annoying, b/c the only fun parts of the game happen way past 20m, but I blame the Babies First Moba brain rot, LoL matches are decided in the first 5m and never go past 15m, CoD kids can't even play CoD games, and trying to get CoD and LoL players as your target, well, this is what you get.

Hopefully icefrog learns sooner rather than later this time that he needs to copy dota, not do random shit.

Artifail failed bc of two key (and minor to fix) issues where the game did NOT just copy dota
Underlords failed when it stopped copying dota
Deadlock gonna break the curse and succumb yet again?
 
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