The Ferryman

coiil

Member
The Ferryman:
(Ghostly Ferryboat Captain)

Weapon – Soul Lantern:
Ghostly lantern that fires a beam of ethereal light.
40 Ammo, 10 Bullets Per Second, 6.3 Bullet Damage, 2.35 Reload Time, 500 m/s Bullet Velocity.
Primary: Beam, Medium Range (40-45m Damage fall off)
Secondary: Wide Beam/Scattershot (Fires 10 beams in a cone, costing 1 ammo per beam, and having a Rate of Fire of 1s) Short Range (25-30m Damage fall off)

Blast From Beyond: Drains 3% of your current souls each second you channel, up to 3s. You release a 1.5m radius blast in the direction you're aiming over 1s when you stop channeling, dealing 90 +1 spirit damage per soul consumed to enemies over its duration. Damaged enemies are turned ethereal for 3s, becoming bullet immune, disarmed, and their spirit resist/MS is reduced by 30%.
80m Range, 22s CD.
LvL 1: Your bullets can hit ethereal enemies.
LvL 2: -6s CD.
LvL 5: +2% Souls drained per second.

Spirit Form: Transforms you into a soul with 25m per second fly speed for 5s. Other souls within a 10m radius of you will follow/orbit you, and their lifetimes are extended by 5s. If you are shot/collide with a surface, you transform back, and the shooter gain +15 souls.
2 Charges, 1s CD, 25s Charge Replenish.
LvL 1: +6 Soul MS.
LvL 2: +1 Max charge.
LvL 5: Deals 100 spirit damage in a 5m radius when Spirit Form ends.

Soul Excision: (Passive) Your bullets have a 20% chance to pull 1 soul out of heroes, and 5% chance on creeps. When you shoot a soul, it explodes, dealing 30 spirit damage in a 3m radius.
LvL 1: +20 Explosion damage.
LvL 2: +1.5m Explosion radius.
LvL 5: +1 Soul excised.

Guiding Light: Creates a ghostly lighthouse at the target spot, which continuously emits a 2m wide, 5-10m tall, 60 long line of light in the direction the lantern's facing for 6s. The lighthouse rotates the direction its facing, completing a full rotation ever 1.5s, and dealing your bullet damage at your rate of fire to enemies touching the light.
45m Range, 75s CD
LvL 1: Damaged enemies suffer 50% bullet miss chance for 0.3s.
LvL 2: +4s Duration.
LvL 5: +25% Light radius.
 
Back
Top