sevenflags57
Member
Heavy Melee Cancel is a really cool mechanic, but I think it highlights a gap in the abilities players currently have access to.
I propose formally replacing HMC boosting with an active item, which when used, performs the same function.
Mystic Catapult: 3000 souls
Component: None or Melee Charge
Active ability: Launches the player in whatever direction they are looking.
Cooldown: Long enough that it can only be used once per fight until late game.
The velocity gained should be close to what could be archived with old HMC boosting. Slowing Hex should lock usage of this item. This would be useful as an alternative to warp stone.
I propose formally replacing HMC boosting with an active item, which when used, performs the same function.
Mystic Catapult: 3000 souls
Component: None or Melee Charge
Active ability: Launches the player in whatever direction they are looking.
Cooldown: Long enough that it can only be used once per fight until late game.
The velocity gained should be close to what could be archived with old HMC boosting. Slowing Hex should lock usage of this item. This would be useful as an alternative to warp stone.