LoreKnight
Member
Ever since Spectral Wall received 'lag compensation support,' it has become significantly less reliable at blocking enemies in or out, as one of two issues will frequently occur.
1) The wall spawns closer to Mcginnis than the preview particle indicated, causing enemies to not be caught by it
2) The enemy is afforded a very short amount of time after the wall has already placed if they are close enough to it to move into and through it until they have fully moved out of it, as if it isn't a physical impediment.
As an addition to scenario #2, if this occurs while an enemy is on a zipline, they will be completely stuck in place, unable to move up, or down or dismount from the zipline, even if they are partially visible and thus targetable.
I understand that, to an extent, this is the consequence of having to balance lag compensation between Mcginnis' end and that of her opponents and the server, but it feels egregiously in favor of the opponent at this point in time.
1) The wall spawns closer to Mcginnis than the preview particle indicated, causing enemies to not be caught by it
2) The enemy is afforded a very short amount of time after the wall has already placed if they are close enough to it to move into and through it until they have fully moved out of it, as if it isn't a physical impediment.
As an addition to scenario #2, if this occurs while an enemy is on a zipline, they will be completely stuck in place, unable to move up, or down or dismount from the zipline, even if they are partially visible and thus targetable.
I understand that, to an extent, this is the consequence of having to balance lag compensation between Mcginnis' end and that of her opponents and the server, but it feels egregiously in favor of the opponent at this point in time.