come219
Active member
Really dumb ability that I thought about while playing with Rem. He used a his Lil' Helpers on a trooper around the middle section of the lane and I was ziplining. The boosted creep ran super fast and was able to fill the zipline for me so that I could travel further without jumping off.
Macro-based ability.
charges.
This ability lets him change a zipline to be entirely 1 colour to the next objective and until the next set of troopers spawn which will recolour/reassign the zipline.
This intended to effect the enemy creeps such that they push from the start of the lane rather than where the zipline ends. For allies, this would also let the next set of lane creeps push as far as they can - sometimes after a push or defense and if a hero lane cut the troopes, the equilibrium/zipline doesn't move up until a trooper pushes up.
So in lane, maybe you are being shoved into your guardian and the zipline ends right before your guardian, but you can use your ability to force your troopers to flank or counter push ... Or when you are pushing the guardian, your troopers drop off at your guardian but instead will drop off right before their guardian.
Passively, this hero has no cooldown to attach to the zipline after taking damage and also suffers no stun from taking damge from the zipline.
This guy's ability perhaps lets him spawn his own team zipline from one wall to the another, he can make a zipline between bridges. or between lanes.
Not sure if its too strong but maybe everytime the hero recolours a zipline or spawns a zipline, they also spawn in with his own set of weak troopers (lycan shard wolf)
It would be pretty crazy and a real macro ability if this character could manipulate a zipline/lane from a different lane or from the base, etc - using a similar interface to Mirage ultimate.
More ability ideas:
- league of legends Azir passive to respawn/spawn guardians at walker/guardian positions as an ability - long cooldown and feeds souls if not properly defending. Maybe the hero can control the new tower or it syncs abilities with the hero.
- good fun ultimates that aren't nukes/bombs/invulerability/anime
- macro-based abilities
- unique abilities that do something in lane/game - not just decoration
Macro-based ability.
charges.
This ability lets him change a zipline to be entirely 1 colour to the next objective and until the next set of troopers spawn which will recolour/reassign the zipline.
This intended to effect the enemy creeps such that they push from the start of the lane rather than where the zipline ends. For allies, this would also let the next set of lane creeps push as far as they can - sometimes after a push or defense and if a hero lane cut the troopes, the equilibrium/zipline doesn't move up until a trooper pushes up.
So in lane, maybe you are being shoved into your guardian and the zipline ends right before your guardian, but you can use your ability to force your troopers to flank or counter push ... Or when you are pushing the guardian, your troopers drop off at your guardian but instead will drop off right before their guardian.
Passively, this hero has no cooldown to attach to the zipline after taking damage and also suffers no stun from taking damge from the zipline.
This guy's ability perhaps lets him spawn his own team zipline from one wall to the another, he can make a zipline between bridges. or between lanes.
Not sure if its too strong but maybe everytime the hero recolours a zipline or spawns a zipline, they also spawn in with his own set of weak troopers (lycan shard wolf)
It would be pretty crazy and a real macro ability if this character could manipulate a zipline/lane from a different lane or from the base, etc - using a similar interface to Mirage ultimate.
More ability ideas:
- league of legends Azir passive to respawn/spawn guardians at walker/guardian positions as an ability - long cooldown and feeds souls if not properly defending. Maybe the hero can control the new tower or it syncs abilities with the hero.
- good fun ultimates that aren't nukes/bombs/invulerability/anime
- macro-based abilities
- unique abilities that do something in lane/game - not just decoration
Last edited: