(General Intelligence Joint Operation Executioner) (Heroes pronounce it G. I. Joe)
[EXPERIENCED] [MACRO] [COMMANDING]
Design Concept: A computer program given a robot body; trench coat, World War-style attire; knows everything, has no real name
Wish: To have an actual body, and to lose all the infinite knowledge it contains from all the souls within it. To trade everything for some humanity.
1 - Air Drop:
Active: Target any zipline to summon a Trooper Wave. This Trooper Wave grants extra souls and has two Commanders if it is an enemy Trooper Wave, and grants less souls and healing to enemies if it is a friendly Trooper Wave.
Passive: Appear as a Trooper dot on the map. This effect temporarily disables after taking damage from a player.
2 - Trench Warfare: Dig a trench into the ground. Teammates who enter the trench and crouch have perfect cover at crouch height. Enemies that enter the trench take Spirit Damage and find the trench is deeper for them (requiring a double jump to escape). Enemy Troopers will fall into the trench, taking spirit damage and getting spat out. Friendly Troopers walk over the trench.
Spirit Damage: 100, scaling with Spirit at 0.2%
Width: 3 meters
Length: 10 meters
Duration: 20 seconds.
3 - Line In The Sand: Plant two posts in the ground, drawing a line between them. Troopers from both teams will not pass this line. Press again to recall the line. Either team may break the line by shooting either post. You cannot fire while holding this ability.
Max Post Distance: 30 meters
4 - Blitzkrieg: Mark a zipline. You and your teammates who use that zipline gain a barrier and move speed when they disconnect, and have their zipline speed boost refreshed.
Buff duration: 20 seconds, starting after disconnection
Barrier: 300, scaling with Spirit at 0.25%
Cooldown: 125 seconds.
[EXPERIENCED] [MACRO] [COMMANDING]
Design Concept: A computer program given a robot body; trench coat, World War-style attire; knows everything, has no real name
Wish: To have an actual body, and to lose all the infinite knowledge it contains from all the souls within it. To trade everything for some humanity.
1 - Air Drop:
Active: Target any zipline to summon a Trooper Wave. This Trooper Wave grants extra souls and has two Commanders if it is an enemy Trooper Wave, and grants less souls and healing to enemies if it is a friendly Trooper Wave.
Passive: Appear as a Trooper dot on the map. This effect temporarily disables after taking damage from a player.
- While the Passive effect is active, disguise as a Trooper. This disables for 5 seconds after firing, granting you a 30% fire rate increase.
- Enemy Troopers called in have 75% less HP and 25% more Souls.
- Friendly Troopers called in are all Commander Troopers, but carry no medkit.
2 - Trench Warfare: Dig a trench into the ground. Teammates who enter the trench and crouch have perfect cover at crouch height. Enemies that enter the trench take Spirit Damage and find the trench is deeper for them (requiring a double jump to escape). Enemy Troopers will fall into the trench, taking spirit damage and getting spat out. Friendly Troopers walk over the trench.
Spirit Damage: 100, scaling with Spirit at 0.2%
Width: 3 meters
Length: 10 meters
Duration: 20 seconds.
- Increase duration by 20 seconds.
- Increase length and width by 10 meters.
- Inflicts Immobilized for 3 seconds and Disarmed for 6.
3 - Line In The Sand: Plant two posts in the ground, drawing a line between them. Troopers from both teams will not pass this line. Press again to recall the line. Either team may break the line by shooting either post. You cannot fire while holding this ability.
Max Post Distance: 30 meters
- Enemies who break a post become Disarmed for 6 seconds, and you deal 25% more damage to them.
- Alt-cast to allow your Troopers to pass, burst healing them and granting them a 30% fire rate increase for 10 seconds.
- Max post distance increases by 200 meters.
4 - Blitzkrieg: Mark a zipline. You and your teammates who use that zipline gain a barrier and move speed when they disconnect, and have their zipline speed boost refreshed.
Buff duration: 20 seconds, starting after disconnection
Barrier: 300, scaling with Spirit at 0.25%
Cooldown: 125 seconds.
- Decrease cooldown by 25 seconds.
- Also grants a 30% fire rate increase.
- Turns Troopers into Enhanced Troopers, gaining a 30% boost to fire rate, model size, and damage, and gaining health regeneration.