SHITHOUSE

If you think SHITHOUSE as an actual character could be in Deadlock as is with no changes to his character/design, I'm very glad you're not on the development team.

Him having some good ideas and an admittedly very funny forum post doesn't mean he'd fit in at all with Deadlock's world/setting/gameplay structure.
I do not think valve would put in this character with no play testing. But also is having a rocket launcher and barrier really that far-fetch? There is already similar abilities to that in the game. (Viscous, and Abrams.) The ult also just sounds like a stronger version of Venator's shotgun.
 
So you're inventing 90% of this out of nothing and then assuming that's the original vision of the post....great job for winning against a strawman buddy.

Shithouse isn't getting into the game as much as you may want him.
Bro, you're too funny. The OP is funny intentionally, but you're just a joke.
you are INSANE for getting this worked up over SHITHOUSE, the BRICK OUTHOUSE character. This is literally a thread titled "SHITHOUSE"

Shit-posts are very funny and absolutely have their place, If anything, your absurd seriousness over this further reinforces the need for more joke characters.
 
I actuqally wanted to semi-realise this.
Here is a kit. It's a typical 'Rocket' character, but it's also a Knockback Juggler Melee??

Gun:
Far Range Slow fire-rate but does heavy damage. Travels slow.
(Doesn't explode until 1. Direct Hits deal more damage after getting 1.)

===
Rocket --
*passive*
Your bullets explode on hit dealing Weapon Damage, knock-up, and displacing heroes. More-so if in air.
*deals 25% self damage*

1 -
Direct hits apply -5% bullet resist (5 stacks), lasts longer if in air.
2 -
Cast: Fire an Anti-Air homing missile that applies knock-down.
(20s)
(only homes onto airborne enemies)
5 -
In-air explosions drop cluster bombs that explode upon contacting the floor
===
AOE weapon damage is rare I think it'd be fun.
The goal is to keep shooting airborne enemies so they don't fall.
Can also use it for typical rocket jump shenanigans.
Anti-Air is supposed to be if you want enemies to come to the ground to PUNCH them.
Cluster is for team fights.

===
Manhole Geyser --
Place a manhole that will knock up enemies that come into contact with it, dealing spirit damage.
Effected enemies have reduced gravity, reduced resists, and are slowed temporarily or until landing.

6 second manhole duration
4 second debuff duration
30% slow
-30% gravity
-10% bullet resist

1 -
-10% spirit resist
2-
???
5 -
Resists Scale.
Prevent stamina usage.
===
Its concept is similar to Hollidays Bounce Pads, but its supposed to be a bane for the enemies...?
Now they're slowed and take more damage. Bane for Melee players.

===
Brick Barrier --
*passive*
You are invulnerable to your own explosions while grounded
*passive*
While grounded and not taking damage, you gain barrier.
Barrier takes reduced damage from far enemies.
While you have this barrier, you are immune to displacement effects.
*Barrier dissapates upon becoming airborne*

3s - regen cooldown (damage disrupt).
Max Barrier - 200HP (*2ss)
Barrier Growth - 20% p/s

Reduced Damage Distance - 50% : (15m-30m)

1-
50% Slow Resist. +.8m/ps move speed.
2-
Cast to slam down, instantly gaining the barrier.
(30s)
5-
Increased scaling.
Unstoppable at full barrier.
===
Its easier to break for enemies when close, but then you get knocked away, ah!
Added a slam if you want it immediately and YOU need to get down to the ground.
The Slam can Knockdown ala Bashdown. Do some epic tricks and slam Vindicta.

===
PUNCH --
Passive -
Melee applies knockback, Heavy Melees more.
You can move and cast while charging Heavy Melee. (reduced speed unless you have fleetfoot.)
Passive - 20s
You can hold Heavy Melee even further to charge it up even more.
150% Melee Damage and Melee Item multiplier.
+50% Heavy Melee Distance.

1-
Knockback into terrain applies .5s stun.
2-
+2 Charges (4s)
5-
Hold Heavy Melee FURTHER
this pierces Parry
===
Rare passive Ultimate.
Melees knock back, get outta here!
I really think overcharging Melees would be really fun. To the opponent they think "When do I have to parry???".
Charges so you can chain em. Having this all the time would be super annoying, so that's why its on cooldown.

Actually now that I realise, this kit has 3 passives. Well some passives get casts later with fit thematically.
If modified I genuinely think this could actually work. I would play him.
 
you are INSANE for getting this worked up over SHITHOUSE, the BRICK OUTHOUSE character. This is literally a thread titled "SHITHOUSE"

Shit-posts are very funny and absolutely have their place, If anything, your absurd seriousness over this further reinforces the need for more joke characters.

Well, some people can't take a joke, unfortunately.

Also, if this DOES get added into the game, I'm sure things will only get even crazier from there.

But it's gonna to be comedy gold, nonetheless. And we all love good comedy.
 
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