"Riff" an aggressive musical fighter (w Concept art)

Voxelthelslime

New member
1720818842771.pngRiff is a stuborn fighter who uses her utility to support her team
her main goal is to stack tempo while closing the gap then beat the life out of her enemies with her guitar
Using her Ult ability she can displace enemies while preventing them from fighting back for a short time at the cost of launching herself in the opposite direction
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On beat is a passive ability that empowers all of your abilities as well as your basic attack
Firing at the right time will give stacks of tempo that will be shown just above your ammo bar
Stacking tempo will give you increasing damage that when upgraded will scale with weapon then spirit bonuses
One misfire will end the bonus and you will need to start again
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Sound bubble will create a sphere around the player that heals allies inside it
This scales with and synergises with tempo as you can still build it while sound bubble is active but you wont fire any basic attacks and it wont consume any ammo
Tempo will increase its range slightly and every 5 tempo increases healing by a small amount
You can use sound bubble again while its active to pop the bubble dealing spirit damage and a bonus that scales with tempo
When fully upgraded popping the sound bubble will break projectiles in its range and a slight radius outside it
It doesn't break or interact with projectiles outside of that upgrade
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Instrument breaker is very simple
You smash the ground infront of you with your guitar
This ability does weapon damage and scales with weapon and melee damage
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Sonic scream releases the seals wrapped around the guitar unleashing a devastating sonic shockwave that knocks back foes in its way and also yourself
You are knocked back by this ability by about 1/3rd the distance a enemy would be point blank
This ability scales with spirit and also tempo
 
Very neat and simple design, the idea of a player having to both keep the tempo stacks up AND focus on everything else happening around them makes this character sound like theyd be a super high skill ceiling character, only nitpick I have (and its very nitpicky) is the 3rd upgrade for sound barrier, a mobile, healing, projectile stopping, sphere shaped size scaling Time wall sounds far too potent, but again, very minor thing when compared to the rest, good stuff
 
Very neat and simple design, the idea of a player having to both keep the tempo stacks up AND focus on everything else happening around them makes this character sound like theyd be a super high skill ceiling character, only nitpick I have (and its very nitpicky) is the 3rd upgrade for sound barrier, a mobile, healing, projectile stopping, sphere shaped size scaling Time wall sounds far too potent, but again, very minor thing when compared to the rest, good stuff
how I imagined it was a bubble that when it collapses it breaks projectiles inside it
it wouldnt be able to break projectiles at all before its third upgrade and even then it wouldnt be a passive effect but an active effect that happens once
it would be more like dynamo's aura than paradox's time wall
That is why it is a sound bubble and not sound barrier
 
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