bod14k
New member
Alchemist like character who’s main power is mixing potions and get pretty unique options out of it.
Inspired by Invoker from DoTA and reimagined for Deadlock gameplay and setting.

Skills:
1. Vitality potion
2. Weapon potion
3. Spirit potion
4. Mix it up!
1. Vitality potion
Used to create a unique Mixture by mixing up by the same or other potion. Give passive bonuses.
2. Weapon potion
Used to create a unique Mixture by mixing up by the same or other potion. Give passive bonuses.
3. Spirit potion
Used to create a unique Mixture by mixing up by the same or other potion. Give passive bonuses.
4. Mix it up!
Create unique skills by mixing two potions. Potions can be either different or same.
For example how it can be ingame:
1st potion is on the bottom, second on top. In this example, by pressing "Mix it up!" Button we'll get Overflow Mixture. If we use more potion, Spirit will get on the bottom and the new one used will be on top.

1. V+V
Creates a Vitality Mixture out of mixing two Vitality Potions. When splashed on the ground with you or teammates nearby, gain Vitality Buffs. When splashed on enemies, they take Vitality debuffs.
On you/teammates:
+5/5/10 HP Regen/s.
+1/1/2 Move speed
+1/1/1 Stamina
On enemies:
-20% healing reduction
-1/1/2 Move speed
-10% max health
Duration: 5s
Cooldown: 25s
2. V+W
Creates a Tank Mixture out of mixing Vitality Potion and Weapon Potion. When splashed on the ground creates a splash that deals period damage to enemies. When casted on an ally creep, he gain a serious buff.
When splashed on ground:
-25/25/30% Move speed
-12/12/20% Outgoing damage
-10% Fire rate
Duration of the area: 6s
Duration of debuff: 2s
Cooldown: 35s
When casted on a creep:
+150/200/300% size
+100/150/200% fire rate
+100/200/300% bonus health
+25/25/40% Spirit and Bullet resist
Duration: 30s
Cooldown: 180s
This cooldown doesn’t affect the cooldown of splashed one
3. V+S
Creates an Overflow Mixture out of mixing Vitality and Spirit potions. When splashed on a ground, creates an area which explodes after a short period of time, dealing damage and curses enemies. When casted on a teammate, he gain buffs and able to cast his non-ultimate ability twice.
When splashed on a ground:
100/100/300 damage after explosion and now scales with how much enemies are in the area
0.5x scale per enemy
1/1/2.5s curse duration
4/4/2s time before explosion
Cooldown: 45s
When casted on a teammate
+15 spirit power
+10/20/30% Spirit resist
Now can cast his non-ultimate ability twice
5/5/10s buff duration
Cooldown: 50/50/40s
4. W+W
Creates a Gunslingers Mixture out of mixing two Weapon Potions. When splashed on you or your teammates nearby, gain Weapon buffs, when on enemies - debuffs.
When splashed on teammates:
+20/20/35% Clip size
+15/20/25% fire rate
+15% headshot bonus damage
When splashed on enemies:
-5/5/15% bullet resist
-15/15/30% clip size
-5/10/15% fire rate
Duration of buff/debuff: 3s
Cooldown: 35/35/30s
5. W+V
Creates a Chain in a Bottle out of mixing Weapon potion and Vitality Potion. When splashed on a teammates, gain buffs and their bullets now can steal enemies move speed, when splashed on enemies, chains two random enemies. They’re now splitting bullet and spirit effects.
When splashed on teammates:
0.1/0.1/0.2 MS steal up to 5 MS max
+10/10/15% clip size
3/4/4s buff duration
6/6/8s MS steal duration
Cooldown: 40s
When splashed on enemies:
Two random enemies are now linked and share bullet and spirit damage/effects
50/50/100% of damage shared
25/25/50% of debuffs shared
-25/25/30% Move speed
2/3/3s Link duration
90/70/70s Cooldown
6. W+S
Creates a Hedgehog Mixture by mixing Weapon and Spirit potions. When splashed on a teammate, all bullet and spirit damage returns to attacker after short period of time. When splashed on a ground/wall, creates an area with spikes, if an enemy stands too long in this area he gets stunned.
Splash on teammate:
+35/40/40% damage resist from behind
35/35/65% damage return after delay (on T3 scales with Paracelsus spirit)
Duration: 2/2/5s
Cooldown 45s
Splash on the ground:
75/75/150 spirit damage when stunned
10 damage per sec in area (scales with spirit)
4/2/2 sec before stun
7. S+S
Creates a Ghost Mixture by mixing two Spirit Potions. When casted on a teammate, he gets
charges of ghosts, which deals bonus spirit damage with ability casted.> bod9:When casted on enemy, deals instant burst damage, which ignores resists.
Casted on a teammate:
2/2/3 Charges of ghosts (more charges with charge based items of Paracelsus)
15/25/25% more spirit damage with ghost
15% cooldown reduction
Duration: 25s
Cooldown: 120s
Casted on enemy:
150/250/350 instant spirit damage (scales with spirit)
Cooldown: 35s
8. S+V
Creates a Feathers in a Bottle by mixing Spirit Potion and Vitality Potion. When casted on teammate he gains ability to fly, while flying, he can shoot and cast abilities. When splashed on a ground, creates an area with no gravity. Both teammates and enemies are up into the air, can’t go down.
When casted on teammate:
+3/4/4 bonus fly speed
+15 spirit power (scales with Paracelsus spirit power)
50/50/35 sec cooldown
5/6/6 sec duration
When splashed on a ground:
+2/2/3 bonus fly speed
40/50/50 meters radius
0/2.5/2.5 max HP heal/damage per sec for teammates and enemies
Duration: 10 sec
Cooldown: 60 sec
9. S+W
Creates a Dragon Breath Mixture by mixing Spirit Potion and Weapon Potion. When used, opens up a bottle with spirit fire, dealing damage to enemies and slowing them.
Spray based skill, follows the crosshairs of the player.
25/25/40 damage per sec, and now scales with spirit
-30% Movement speed
-15% fire rate
7.5/10/10 spirit damage per sec by burning
3/5/5 sec duration of fire breath
2/2/3 sec burning duration
10. Mix it up!
Available from level 1. When you poured potions into “Mix it up!” skill and use this skill, he became replaced by a mixture you created. When a mixture you’ve created were used - “Mix it up!” Replaces back. Have 1 sec cooldown.
If 3 skills are mixed and used in a short period of time - goes for a longer CD.
CD by default: 1 sec
CD if 3 skills are mixed and used: 35/25/0 sec
Time before longer CD: 10 sec
How the Ability Points for Mixtures works:
For example, if Vitality Potion have 1 AP and Weapon Potion have 0 AP - Tank Mixture have 0 AP. When Vitality Potion have 5 AP and Weapon Potion 0 AP - Tank Mixture have 2 AP etc.
Vitality potion:
Passive:
+50/100/200 HP
+1.5/2/3 HP regen
+0/0/10% bullet and spirit resist
Spirit potion:
Passive:
+2.5/5/7.5% cooldown reduction
+2.5/5/7.5% ability duration
+2.5/5/7.5 ability range
Weapon potion:
Passive:
+5/10/15% Clip size
+10/15/15% fire rate
+5/10/15% weapon damage
Inspired by Invoker from DoTA and reimagined for Deadlock gameplay and setting.

Skills:
1. Vitality potion
2. Weapon potion
3. Spirit potion
4. Mix it up!
1. Vitality potion
Used to create a unique Mixture by mixing up by the same or other potion. Give passive bonuses.
2. Weapon potion
Used to create a unique Mixture by mixing up by the same or other potion. Give passive bonuses.
3. Spirit potion
Used to create a unique Mixture by mixing up by the same or other potion. Give passive bonuses.
4. Mix it up!
Create unique skills by mixing two potions. Potions can be either different or same.
For example how it can be ingame:
1st potion is on the bottom, second on top. In this example, by pressing "Mix it up!" Button we'll get Overflow Mixture. If we use more potion, Spirit will get on the bottom and the new one used will be on top.

1. V+V
Creates a Vitality Mixture out of mixing two Vitality Potions. When splashed on the ground with you or teammates nearby, gain Vitality Buffs. When splashed on enemies, they take Vitality debuffs.
On you/teammates:
+5/5/10 HP Regen/s.
+1/1/2 Move speed
+1/1/1 Stamina
On enemies:
-20% healing reduction
-1/1/2 Move speed
-10% max health
Duration: 5s
Cooldown: 25s
2. V+W
Creates a Tank Mixture out of mixing Vitality Potion and Weapon Potion. When splashed on the ground creates a splash that deals period damage to enemies. When casted on an ally creep, he gain a serious buff.
When splashed on ground:
-25/25/30% Move speed
-12/12/20% Outgoing damage
-10% Fire rate
Duration of the area: 6s
Duration of debuff: 2s
Cooldown: 35s
When casted on a creep:
+150/200/300% size
+100/150/200% fire rate
+100/200/300% bonus health
+25/25/40% Spirit and Bullet resist
Duration: 30s
Cooldown: 180s
This cooldown doesn’t affect the cooldown of splashed one
3. V+S
Creates an Overflow Mixture out of mixing Vitality and Spirit potions. When splashed on a ground, creates an area which explodes after a short period of time, dealing damage and curses enemies. When casted on a teammate, he gain buffs and able to cast his non-ultimate ability twice.
When splashed on a ground:
100/100/300 damage after explosion and now scales with how much enemies are in the area
0.5x scale per enemy
1/1/2.5s curse duration
4/4/2s time before explosion
Cooldown: 45s
When casted on a teammate
+15 spirit power
+10/20/30% Spirit resist
Now can cast his non-ultimate ability twice
5/5/10s buff duration
Cooldown: 50/50/40s
4. W+W
Creates a Gunslingers Mixture out of mixing two Weapon Potions. When splashed on you or your teammates nearby, gain Weapon buffs, when on enemies - debuffs.
When splashed on teammates:
+20/20/35% Clip size
+15/20/25% fire rate
+15% headshot bonus damage
When splashed on enemies:
-5/5/15% bullet resist
-15/15/30% clip size
-5/10/15% fire rate
Duration of buff/debuff: 3s
Cooldown: 35/35/30s
5. W+V
Creates a Chain in a Bottle out of mixing Weapon potion and Vitality Potion. When splashed on a teammates, gain buffs and their bullets now can steal enemies move speed, when splashed on enemies, chains two random enemies. They’re now splitting bullet and spirit effects.
When splashed on teammates:
0.1/0.1/0.2 MS steal up to 5 MS max
+10/10/15% clip size
3/4/4s buff duration
6/6/8s MS steal duration
Cooldown: 40s
When splashed on enemies:
Two random enemies are now linked and share bullet and spirit damage/effects
50/50/100% of damage shared
25/25/50% of debuffs shared
-25/25/30% Move speed
2/3/3s Link duration
90/70/70s Cooldown
6. W+S
Creates a Hedgehog Mixture by mixing Weapon and Spirit potions. When splashed on a teammate, all bullet and spirit damage returns to attacker after short period of time. When splashed on a ground/wall, creates an area with spikes, if an enemy stands too long in this area he gets stunned.
Splash on teammate:
+35/40/40% damage resist from behind
35/35/65% damage return after delay (on T3 scales with Paracelsus spirit)
Duration: 2/2/5s
Cooldown 45s
Splash on the ground:
75/75/150 spirit damage when stunned
10 damage per sec in area (scales with spirit)
4/2/2 sec before stun
7. S+S
Creates a Ghost Mixture by mixing two Spirit Potions. When casted on a teammate, he gets
charges of ghosts, which deals bonus spirit damage with ability casted.> bod9:When casted on enemy, deals instant burst damage, which ignores resists.
Casted on a teammate:
2/2/3 Charges of ghosts (more charges with charge based items of Paracelsus)
15/25/25% more spirit damage with ghost
15% cooldown reduction
Duration: 25s
Cooldown: 120s
Casted on enemy:
150/250/350 instant spirit damage (scales with spirit)
Cooldown: 35s
8. S+V
Creates a Feathers in a Bottle by mixing Spirit Potion and Vitality Potion. When casted on teammate he gains ability to fly, while flying, he can shoot and cast abilities. When splashed on a ground, creates an area with no gravity. Both teammates and enemies are up into the air, can’t go down.
When casted on teammate:
+3/4/4 bonus fly speed
+15 spirit power (scales with Paracelsus spirit power)
50/50/35 sec cooldown
5/6/6 sec duration
When splashed on a ground:
+2/2/3 bonus fly speed
40/50/50 meters radius
0/2.5/2.5 max HP heal/damage per sec for teammates and enemies
Duration: 10 sec
Cooldown: 60 sec
9. S+W
Creates a Dragon Breath Mixture by mixing Spirit Potion and Weapon Potion. When used, opens up a bottle with spirit fire, dealing damage to enemies and slowing them.
Spray based skill, follows the crosshairs of the player.
25/25/40 damage per sec, and now scales with spirit
-30% Movement speed
-15% fire rate
7.5/10/10 spirit damage per sec by burning
3/5/5 sec duration of fire breath
2/2/3 sec burning duration
10. Mix it up!
Available from level 1. When you poured potions into “Mix it up!” skill and use this skill, he became replaced by a mixture you created. When a mixture you’ve created were used - “Mix it up!” Replaces back. Have 1 sec cooldown.
If 3 skills are mixed and used in a short period of time - goes for a longer CD.
CD by default: 1 sec
CD if 3 skills are mixed and used: 35/25/0 sec
Time before longer CD: 10 sec
How the Ability Points for Mixtures works:
For example, if Vitality Potion have 1 AP and Weapon Potion have 0 AP - Tank Mixture have 0 AP. When Vitality Potion have 5 AP and Weapon Potion 0 AP - Tank Mixture have 2 AP etc.
Vitality potion:
Passive:
+50/100/200 HP
+1.5/2/3 HP regen
+0/0/10% bullet and spirit resist
Spirit potion:
Passive:
+2.5/5/7.5% cooldown reduction
+2.5/5/7.5% ability duration
+2.5/5/7.5 ability range
Weapon potion:
Passive:
+5/10/15% Clip size
+10/15/15% fire rate
+5/10/15% weapon damage