Ranked Matching making should be back

So it still puts you 2 rank lower when you try a new hero, but also 2 ranks lower on your main, and Abrams player who played abrams for the first time got put here too? Sounds like he might have been ascendant as well. I guess the system is built to adjust for player's potential experience, and not put them too low on a new hero or too high for well known heroes. Its hard to tell right now, because it probably needs more time to filter the players together, and ideally it will put high skilled players on top and silent newcomers on the bottom. The fact that rank now updates on the fly tells me it must do that quite soon, but we will see how it goes.
It also puts me 2 ranks lower when playing my main, that's the point. I dont notice anything between my absolute main with 65% winrate in ascendant and someone I never played. enemies just get destroyed by me and its not fun.

Not fun for me and not fun for them. I put many screenshots in my other post: https://forums.playdeadlock.com/thr...rchon-this-rank-update-65-winrate-7-kd.47742/
 
Not fun for me and not fun for them. I put many screenshots in my other post
Yes, I have seen those, and well I agree thats not great. It will be double not great if it continues to be the case. But after a major rank reshuffle it seems like a part for the cause. The only way to tell how this new system works is to give it time to adjust and not take wahts going on personal. Not taking events of an online game personal is a generally good advice lol. So far I havent been distressed by games where opposing team wipes us out, because I assume the game gonna lower my internal rank, and put me against a weaker team next time, and thats how deadlock has been for me for a longest time. Plus this time devs promise some obscure modifier that wont result in player either gaining or loosing a lot of rank if the game was rigged from the start, which idealy would mean less swings, but also potentially more encounters with much stronger teams because you and them wont get separated as much after the game. But I dont know how exactly it works, of course
 
I agree. I'm not really sure what's going on, but the general overall gameplay experience just feels much worse than it has over the past month or so. The overall gameplay experience with the heroes and item builds is actually starting to feel clunky, with slow and "out of place" progress ingame as well. I also feel like laning, jungling, and soul gathering just feel off now. It's like they are going backwards and making things way worse.

I'm not even going to whine to much about the ranking system, it's just terrible, and i swear i get matched up with bots, even at "higher" tier ranks... And the main issue regarding ranks seems to be that if you win a lot of games, you do get matched against better enemies, but you also get's potatoes as teammates. I usually play really well in 95% of the matches I lose, but the more I win, the worse teammates I get, and it's really obvious that they are inexperienced.

Anywho, why they don't experiment with having both a non-ranked and a ranked system without a timer first is beyond me. They should hurry up and revert quite a few changes back to what was considered fun. Let's see what happenes in the future.
 
But after a major rank reshuffle it seems like a part for the cause.
The thing is, it wasn't needed. Nobody asked for it. We spent months adjusting the ranked mode. And they just went and threw all that data away.
That just doesn't make sense. It's like they want to kill the game.
 
What IS the problem, I think, is that deadlock right now is a very top-heavy game with many high level players, but if you seen tracklock lately it seems like developers want the players to neatly fit into the ideal bell curve, and the priority in matchmaking is given to ritualist-archon players who are supposed to be a majority. But now high ranking players are supposed to represent less than 10% of total players, and as such many high ranks got demoted on the new scale, as well as many low-ranks promoted. But we had a handful of initiates already, and MUCH more ascendants, so devs should probably try to adjust the curve to be more representative of the situation on the ground
 
The thing is, it wasn't needed. Nobody asked for it. We spent months adjusting the ranked mode. And they just went and threw all that data away.
That just doesn't make sense. It's like they want to kill the game.
Agreed. I'm not the only one who doesn't want to play in a lower rank again. It's just stupid considering the effort we put into the game to improve and have better-quality matches. I also think this isn't good in the long run because if the problem was fewer players in casual mode, after this patch there will probably be even fewer people playing the game overall.
 
Yes, I have seen those, and well I agree thats not great. It will be double not great if it continues to be the case. But after a major rank reshuffle it seems like a part for the cause. The only way to tell how this new system works is to give it time to adjust and not take wahts going on personal. Not taking events of an online game personal is a generally good advice lol. So far I havent been distressed by games where opposing team wipes us out, because I assume the game gonna lower my internal rank, and put me against a weaker team next time, and thats how deadlock has been for me for a longest time. Plus this time devs promise some obscure modifier that wont result in player either gaining or loosing a lot of rank if the game was rigged from the start, which idealy would mean less swings, but also potentially more encounters with much stronger teams because you and them wont get separated as much after the game. But I dont know how exactly it works, of course
Defintely the system needs time to adjust but they really went out and completely reset ranked mmr by raplacing it with normal mmr which is detremental to the quality of matches. Balancing is out the window and even worse than before, like why were we even playing the past month, all that data is gone.

As Ive NEVER played a game below phantom, high winrate and high kd, i dont see how any data in the past 2 months can show archon. Blunder. System is reset and needs a good week or two to adjust hopefully somewhat accurate again... There is probably a good reason. Im just furious that I will have a whole weekend of bad quality once again
 
System is reset and needs a good week or two to adjust hopefully somewhat accurate again
If the game even survives that. We will have to suffer garbage matchmaking for multiple weeks just to get back to the place where we were before. What is the point?
In any match there are 12 people, even one or two misplaced players would ruin an otherwise balanced match. It's really insane if you think about it.
 
We will have to suffer garbage matchmaking for multiple weeks just to get back to the place where we were before.
Isnt that exactly how it worked back when ranked was introduced? Only back then ranks were updated once a week, and I assume now they could be updated as many times per day as possible.
 
Do you really believe that people who want to play are just unable to do so?
Check steam discussion section of the game. Even logically speaking, the more people are already in the easier it is to get in, it spreads similarly to a virus. So decreasing player count doesn't really make sense
i believe that this is an alpha test to test the load the game puts on the server and that following steam charts or thinking about if a game is "dying" is a useless activity that people do because they are not currently jerking off and need to kill time until their next goon sesh
 
i believe that this is an alpha test to test the load the game puts on the server and that following steam charts or thinking about if a game is "dying" is a useless activity that people do because they are not currently jerking off and need to kill time until their next goon sesh
Yeah, insults and baseless hope really help your argument.
They don't need to "test the load", you take 100 matches and just extrapolate.
And what is going to change on release? Better polished assets, that's it. Are the assets the problem? I personally don't think so.

If you have anything to say, other than underhanded insults and passive aggressiveness just because someone questions your cult's doctrine, feel free to post. I don't mind having a constructive argument.
 
i believe that this is an alpha test to test the load the game puts on the server and that following steam charts or thinking about if a game is "dying" is a useless activity that people do because they are not currently jerking off and need to kill time until their next goon sesh
Sorry, but this is just ridiculous. We all agree that they should try and experiment, but what we’re trying to explain is that this isn’t going to work. The many complaints ARE valid feedback. There’s a reason why casual and ranked modes have always existed. So why should those of us who enjoy ranked play have to deal with the game in this state? This isn’t how you keep people playing the game, it’s the exact opposite.
 
There’s a reason why casual and ranked modes have always existed. So why should those of us who enjoy ranked play have to deal with the game in this state?
Eah I am not really seeing that. The current "casual" mode IS ranked, high rank players are (supposed to) be put against other high rank players, just like in a, uh, ranked mode. Sad to admit, but this game is no TF2, and it doesnt have the same depth to fool around. But TF2 case is an important one because this game's ranked always has been dead. Now looking at it, I dont think it is ranked being removed and instead everyone has to go to casual, instead last update killed casual so everyone has to play ranked instead
 
I think one of the major issues is that people join ranked vs casual for different reasons. When I go into ranked, I have experienced tons more communication, people just knowing (mostly) where to be and where not to be.

I played 5 games last night with the new queue, and in all but 1 we had little to no communication at all. Not even pings. It's just a different type of person (or expectation) when you go into a ranked vs casual/quick play queue, I'm at the point where if the next couple days give me the same experience, I'm just gonna call it quits until a dedicated queue is back.

I know the game is in dev and testing/QA/feedback is important, but it also has to be an enjoyable experience, and from what I was subjected to last night, it was just frustrating. Losing winnable games due to people being wildly out of position and not listening is just flat out not fun.
 
Sorry, but this is just ridiculous. We all agree that they should try and experiment, but what we’re trying to explain is that this isn’t going to work. The many complaints ARE valid feedback. There’s a reason why casual and ranked modes have always existed. So why should those of us who enjoy ranked play have to deal with the game in this state? This isn’t how you keep people playing the game, it’s the exact opposite.
im talking to the guy saying the game is dying not to people posting feedback complaints you chungus. i literally was one of the first posts in this thread agreeing with the point you are making.
 
Yeah, insults and baseless hope really help your argument.
They don't need to "test the load", you take 100 matches and just extrapolate.
And what is going to change on release? Better polished assets, that's it. Are the assets the problem? I personally don't think so.

If you have anything to say, other than underhanded insults and passive aggressiveness just because someone questions your cult's doctrine, feel free to post. I don't mind having a constructive argument.
i'm being completely sincere, and my cult's doctrine actually says that looking at steamcharts dot com is a surefire pathway to spiritual rot, and i can smell your insides decomposing
 
i'm being completely sincere, and my cult's doctrine actually says that looking at steamcharts dot com is a surefire pathway to spiritual rot, and i can smell your insides decomposing
I said constructive posts, not wishful thinking. If you want to see what healthy invite-only test looks like, check out dota2.
If you want people to believe this time it's going to be different, just because, you will have to provide at least some evidence. Like I've already said, things might change with the release, but it just doesn't look that way currently, so I'm skeptical.
Or you can post more low-iq cope and keep saying that people who think that your current position is ridiculous just didn't jerk off enough. But we both already know which option you will actually chose.
 
I said constructive posts, not wishful thinking. If you want to see what healthy invite-only test looks like, check out dota2.
If you want people to believe this time it's going to be different, just because, you will have to provide at least some evidence. Like I've already said, things might change with the release, but it just doesn't look that way currently, so I'm skeptical.
Or you can post more low-iq cope and keep saying that people who think that your current position is ridiculous just didn't jerk off enough. But we both already know which option you will actually chose.
i said people that think my position is ridiculous is just WAITING until they can jerk off again. big difference internet soldier. also i admire your defense of "everyone who doesnt agree with me is coping". see you on release day frend
 
i said people that think my position is ridiculous is just WAITING until they can jerk off again. big difference internet soldier. also i admire your defense of "everyone who doesnt agree with me is coping". see you on release day frend
nice projection, my friend
it's very ironic because your opinion is based on no evidence whatsoever, and if anything, it contradicts it
like I've said, with the way things are going, we might never see the release day
I don't actually want the game to die and really think that the dumb "everything is fine" mindset, like yours, might actually let it die
 
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