Hey guys and gals,
here is my new hero concept - Ptolemy, the Debtor.
This guy uhhh unusual casino habits lead him to, well, another gambles and now he has to do biggest ritual of his life.
Have you ever played Deadlock with your life on the line?
Please let me know what you think - feedback is very appreciated!
I've used Deadmock template for this concept:

Still alive not through knowledge, but through the cunning of an immigrant on the run.
Thematic reference: Dostoevsky, "The Gambler".
The deal included giving them parts of his soul and promising more after the Ritual. Instead of their real names, he gave them American nicknames and they hate it.
Switching mechanic: Alt+1/2/3, ~10-second channeling ritual, interrupted by damage. At the start of each match, the active spirit is random. Switching the spirit also switches the gun barrel.
Heavy attack: left fist with active spirit's aura. Timing identical for all three, visual differs:
Charged shot that varies by active spirit:
Jack: burst fire in a fan pattern, fast, covers area in a cone in front
Sam: shrapnel arc shot, pellets land in an area, deal damage and apply bleed
Bob: single guided shot, that curves around obstacles and tracks target
Alt casting switches to Jack via ritual.
Curse on target that varies by active spirit:
Jack: target starts to stagger like drunk, aim drifts and is slowed
Sam: all actions of the target are executed with delay
Bob: tethers target to nearest unit, damage is shared between both
Alt cast to switch to Sam
Self buff that varies by active spirit:
Jack: passive bullet dodge chance and on activation grants speed boost, extra dodge chance and faster dash recharge
Sam: on activation provides barrier, when it expires or breaks, heals for exactly how much HP the barrier has absorbed
Bob: on activation provides ability to stick to the walls
Alt casting switches to Bob
All spirits are activated at the same time.
All three pistol barrels now fire simultaneously.
Using any ability in the duration triggers all three effects at once.
After it ends, the spirits mutiny for 3 seconds, switching randomly once per second and the player cannot control which spirit is active at the moment.
Visually adds all 3 spirits aura around Ptolemy and bandana cycles through all three colors
here is my new hero concept - Ptolemy, the Debtor.
This guy uhhh unusual casino habits lead him to, well, another gambles and now he has to do biggest ritual of his life.
Have you ever played Deadlock with your life on the line?
Please let me know what you think - feedback is very appreciated!
I've used Deadmock template for this concept:

PTOLEMY
The Debtor
LORE
He is from Northern Ixia, a defector to the south. He got hooked on casinos and gambling, lost everything. Turned to ritualism to pay his debts, but what he didn't know is that even in spirit world, the house always wins. He borrowed from everyone who offered, with no experience and no protection. Now entities far more dangerous than the three inside him are hunting his soul — and the only way out is to subjugate a Patron.Still alive not through knowledge, but through the cunning of an immigrant on the run.
Thematic reference: Dostoevsky, "The Gambler".
APPEARANCE
- Ixian — horns peeking out from under his hat, tail hanging carelessly
- White worn-out suit — his last good one, worn with dignity
- Hat, Vegas style
- Colored bandana around his neck — indicator of the active spirit
- Three-barreled pistol
THE THREE SPIRITS
Mid-tier Northern Ixian entities. Ptolemy doesn't know their true names, because if he did, he'd have real power over them. He holds them in through a deal and mutual interest.The deal included giving them parts of his soul and promising more after the Ritual. Instead of their real names, he gave them American nicknames and they hate it.
Switching mechanic: Alt+1/2/3, ~10-second channeling ritual, interrupted by damage. At the start of each match, the active spirit is random. Switching the spirit also switches the gun barrel.
JACK
| Trait | Detail |
|---|---|
| Character | Small, chatty, chaotic. Genuinely enjoys everything happening. Deliberately annoys the other two. |
| Took | Shame — Ptolemy didn't have much of it to begin with. |
| Color | Yellow-green |
| Gun passive | High fire rate, large magazine, damage with a downward multiplier from Ptolemy's base |
SAM
| Trait | Detail |
|---|---|
| Character | Serious, arrogant, goal-oriented. "The destination matters, not the journey." Openly despises Jack, quietly respects Bob. |
| Took | Patience — Ptolemy already had issues with this. |
| Color | Purple |
| Gun passive | Few bullets, slow fire rate, high damage, shotgun spread |
BOB
| Trait | Detail |
|---|---|
| Character | Cold, methodical, like a snake. Doesn't factor in Jack or Sam. Barely speaks. Keeps a meticulous list and loves adding to it. |
| Took | Attachment — the last thing keeping Ptolemy from his most reckless moves. |
| Color | Icy blue |
| Gun passive | Medium magazine, powerful single shots, best range of the three |
MELEE ATTACKS
Quick attack: pistol grip strikeHeavy attack: left fist with active spirit's aura. Timing identical for all three, visual differs:
- Jack — fast, yellow-green trail
- Sam — slow with a windup, purple, weighty
- Bob — precise, minimal motion, icy
ABILITIES
Scaling is unified by Ptolemy's base, spirits add bonuses on top.Slot 1 — SHOWDOWN
Scaling: weapon damageCharged shot that varies by active spirit:
Jack: burst fire in a fan pattern, fast, covers area in a cone in front
Sam: shrapnel arc shot, pellets land in an area, deal damage and apply bleed
Bob: single guided shot, that curves around obstacles and tracks target
Alt casting switches to Jack via ritual.
Slot 2 — SNAKE EYES
Scaling: spiritCurse on target that varies by active spirit:
Jack: target starts to stagger like drunk, aim drifts and is slowed
Sam: all actions of the target are executed with delay
Bob: tethers target to nearest unit, damage is shared between both
Alt cast to switch to Sam
Slot 3 — ANTE UP
Scaling: spiritSelf buff that varies by active spirit:
Jack: passive bullet dodge chance and on activation grants speed boost, extra dodge chance and faster dash recharge
Sam: on activation provides barrier, when it expires or breaks, heals for exactly how much HP the barrier has absorbed
Bob: on activation provides ability to stick to the walls
Alt casting switches to Bob
Slot 4 — ALL IN
Scaling: spirit (reduces ability cooldowns during ult)All spirits are activated at the same time.
All three pistol barrels now fire simultaneously.
Using any ability in the duration triggers all three effects at once.
After it ends, the spirits mutiny for 3 seconds, switching randomly once per second and the player cannot control which spirit is active at the moment.
Visually adds all 3 spirits aura around Ptolemy and bandana cycles through all three colors