[Hero Concept] Aranida, Steel Amalgamation

biggblue

New member
Aranida is a six-armed, two-legged automaton wielding three guns--one per pair of arms. She can cycle through these three weapons using her abilities. Because the arms are autonomous, reloading continues even when the weapon is not actively selected. Each weapon scales using a different feature (Weapon, Vitality, Spirit) so that builds can be more varied/situation-specific.

Ability 1: Switch to Machine Gun (mid-ranged, full-auto, high fire rate, bigger magazine). This is her "standard" weapon and scales with Weapon stats only. It has a 15% increased scaling for Weapon stats (fire rate, damage, reload time reduction). Ability cooldown is reload time + 20s.
  • Upgrade 1: 30% Damage increase to NPCs
  • Upgrade 2: +1 Charge, Machine Gun automatically reloads when this ability is used
  • Upgrade 3: +1 Charge, Gain 10% fire rate for 5s when this ability is used.
Ability 2: Switch to Pistol-Shotgun (two fire-types: one single-shot and one burst-shot, shorter range, medium fire rate). This weapon scales with Weapon and Vitality. (10% reduced scaling for Weapon stats). Each bullet of this weapon costs Aranida 10 health and she cannot fire the weapon in a way that would kill her. Ability cooldown is reload time + 20s
  • Upgrade 1: Pistol-Shotgun damage scales with max health, steals regen from enemies it hits.
  • Upgrade 2: Cooldown & reload time decrease as health regen increases
  • Upgrade 3: 30% Lifesteal from Pistol-Shotgun damage
Ability 3: Switch to Spirit Rifle (long ranged, shots charge up (i.e. low fire rate), high-damage, small magazine). This weapon scales with Weapon and Spirit. (10% reduced scaling for Weapon stats). This weapon does not "reload" but instead "recharges" constantly, meaning it can be used whenever there is enough charge to put out a shot. A single shot uses 20% of the charge and the fire rate is roughly 1 shot per 3s. The magazine charge rate is 10%/s. Ability cooldown is 60s.
  • Upgrade 1: Shots deal 50 additional spirit damage (scales with spirit power).
  • Upgrade 2: Cooldown & magazine charge time decrease with spirit power.
  • Upgrade 3: Shots curve slightly to hit their target (prioritizes player closest to the reticle when the shot went off). Shots from over 40m deal an additional 100 spirit damage (scales with spirit power).
Ability 4: Holster the two inactive weapons and transfer active weapon to main hands (the top pair). Aranida uses her legs and four free arms to gallop/climb. She gains a 75% movement speed increase and has a much lower profile. Until upgraded, player may not aim or fire their weapon manually.
  • Upgrade 1: Aranida can climb walls at half her movement speed.
  • Upgrade 2: Aranida automatically returns fire to any source of incoming damage.
  • Upgrade 3: Aranida can cycle through her weapons during this ability without waiting for cooldowns and the player can also use and aim the weapons manually.


Two other ult ideas:
  • Aranida brings out all three weapons simultaneously (fire rate, reload speed, etc will need to be tweaked during the ability to make it actually useful)
  • All weapons automatically reload when ability is used, no cooldown times, Aranida gains big fire rate increase (allowing her to rapidly and repeatedly swap between weapons).

Aesthetically, I had in my mind that her arms are each on a different segment of her torso and that each segment can rotate so that the arms holding the inactive weapons rotate to her back, and the arm with the active weapon rotates to the front.
 
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