Player character can remain in stationary crouch or wall slide between solid items

Hickorytree

New member
Quite literally between a rock and a hard place. If a player jumps or wall slides into the space between an object and a wall, they can enter a locked animation frame until moved out. This doesn't necessarily create a stuck condition, but the player can prevent a landing and enter a crouched wall position for so long as their heart desires!

Attached are some screen shots. Please let me know if this is not helpful or an intended movement behavior!

Hickory

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