Hickorytree
New member
Quite literally between a rock and a hard place. If a player jumps or wall slides into the space between an object and a wall, they can enter a locked animation frame until moved out. This doesn't necessarily create a stuck condition, but the player can prevent a landing and enter a crouched wall position for so long as their heart desires!
Attached are some screen shots. Please let me know if this is not helpful or an intended movement behavior!
Hickory


Attached are some screen shots. Please let me know if this is not helpful or an intended movement behavior!
Hickory

