Pressing crouch/slide key resets sprint buildup in any context

To start, this is how sprint works as far as I am aware:

A character's maximum run speed out of combat is Move Speed + Sprint Speed.

When a character starts running while out of combat, if their Sprint Speed is less than 3m/s, they start at Move Speed + Sprint Speed.
If their Sprint Speed is more than 3m/s, they start at Move Speed + 3m/s and accelerate at a rate of +1m/s per second until they reach Move Speed + Sprint Speed.

This is clearly shown in the first clip, where Paige walks in a straight line: Paige's Move Speed is 7m/s. She starts running at 10m/s, and accelerates up to 15.2m/s.
(For context, Paige's base movement speed is 7m/s and her base sprint is 4m/s. Sprint Boots is +2.2m/s sprint, and Heroic Aura is +2m/s sprint. So her maximum speed is 7 + 4 + 2.2 + 2 = 15.2m/s.)

Run speed is maintained and builds up as long as any directional input is held, even if the character is running into a wall. This is shown in the second clip.

This works when mid-air or propelled by a vent, as shown in the third clip. (Even when Paige looks stationary in front of the wall, I am still holding the forward key until the run speed resets.)

Run speed is maintained when wall jumping and dashing, shown in the fourth clip where I traverse the map. Again, the only condition is holding a directional input[1].

Run speed is maintained when mantling, shown in the fifth clip. And when climbing a wall with a wall jump and mantle, shown in the sixth clip.

But, when sliding, the character's run speed is instantly reset. See the seventh clip.

A downdash also resets run speed, shown in the eighth clip.

The strangest result is the final clip. I held the backwards key mid-air, and the run speed still builds up, as expected. But even tapping the crouch/slide key mid-air will reset the run speed, despite the character performing no visible action. I pressed the key once in the air and once on the ground (the latter causing Paige to slide), and both times it reset the run speed.

While the last result is clearly a bug, I think that sliding/downdash resetting run speed may also be a bug. It's a significant hinderance to movement regardless.

[1]: Technically run speed is reset when holding forward and backward since the combination has no effect, but otherwise the statement is true.
 

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Run speed is maintained when wall jumping and dashing, shown in the fourth clip where I traverse the map. Again, the only condition is holding a directional input[1].

Run speed is maintained when mantling, shown in the fifth clip. And when climbing a wall with a wall jump and mantle, shown in the sixth clip.

But, when sliding, the character's run speed is instantly reset. See the seventh clip.

Fellas I think he has demonstrated an inconsistency that is worth looking at. Especially if we are in the business of teaching new players that it's categorically better to always slide down any surface possible, which is true almost unconditionally
 
can confirm, definitely still around at present.
in the clip i have a crap ton of sprint speed items just to make the effect obvious.

notice that at one point I'm dashing and wall jumping and double jumping with no effect, when suddenly i take my finger off of W in order to air strafe (very important movement mechanic!!!) and immediately all of my sprint speed is gone.

this makes the stat pretty useless for players who enjoy movement tech because so much of it will immediately invalidate your sprint speed bonus.

It also makes the stat inconsistent for new players who are trying to incorporate movement mechanics into their map rotations. It sets sprint speed and the movement system at odds with each other. "why would i get good at movement if i can buy shadow weave and hunter's aura and run anywhere i need to go?"

Obviously this only applies when stacking a decent amount of sprint speed, but someone like doorman only needs to buy sprint boots + slowing hex to get 4.1 sprint speed (meaning he will lose 1.1 whenever he slides, lets go of W, or down dashes). Sprint boots would probably see actual play by doorman if he could ever use it. Hes a roamer through and through so the item SHOULD make sense for him. Fortitude is certainly good.

I absolutely see these interactions as bugs given that i haven't seen anyone say they aren't, and if they somehow ARE intended, I sincerely request it be given another look.
 

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