OverGrowth- An Unsuspecting Flower Garden Fighting Fire with Industry.

Treyson757

New member
Smog, gunk and rapid tech growth has brought nature down to it's knees. With no way to retaliate, it will die. With all hope lost, a Flower Garden learns the tactics of humanity and it's factories, and shares it's "findings" with The Cursed Apple.


Brief Description:
Overgrowth is a immobile Spirit TickDmg character that relies off of setup and Area Denial.
Two Stamina, Low health

Abilities will be listed out of order, as each Ability is very reliant on the other.

Unrooted Form:
In this state Overgrowth's m1 is like Viscous's alt fire. States can be switched with the 3rd ability Deep Roots.

3. Fertilizer Rig:

Once activating this ability OG (short for Overgrowth) will be immobile, but M1 is now changed to a slightly faster fire rate and shots on hit now leave a small cloud of ticking spirit dmg.

Upon leaving this state OG jumps out with a temporary extra stamina. And is back to the mobile form.


1. Sap Sludge:

Unrooted: Empowers next m1 shot with extra dmg on hit and a small AOE of poison (tickdmg).

Rooted: Regurgitate and awful boiling sludge that leaves a lasting aoe on where it landed.

Not Charged, decent cooldown, however it is refreshed each time entering rooted state. (Which ties into the 2nd Ability)

2. Flourishing Flowers:

Charged ability
Place down a gorgeous flower. The first one placed will act as a anchor for how near other flowers can be, like Doorway from Doorman.

In a certain range of a flower and aiming at it (as OG, and even thru walls) TP to it and be rooted at it automatically. (This refreshes you're one like previously stated.) You can tp ro others while rooted as well and be even faster at it. Each flower has its own separate cooldown to prevent forever looping thru walls with two flowers.

Basically place a anchor flower, and within range place other flowers (bases off number of charges) and these flowers can be placed on walls and ceilings.

Flowers have a long duration and can be killed with 2 heavy melees.

Alt cast to remove flower with lowest duration left (aka oldest one). No cd on this. And the second oldest flower is the new anchor.

Ultimate: Poisynthesis:

Big instant aoe like Affliction. Enemies caught in it get a plant on their had that emits a poisonous gas in their trail. That hurts them if they go back in it, or if their allies go in their trail. (Smog representation yay) Basically Singed from League Of Legends poison trail of gas.

The plants can be killed by attacking it directly. Has its own health bar and such.

Visuals:
Cryptic wierd plant, with a creepy mouth, and has vines all over. Reload animations is a sunflower emerging from its mouth to absorb sunlight.

Melee could be a chomp or a vine whip lol



That's my character called Overgrowth! I hope you all like it! This is an awesome game and I look forward whatever comes out! Have a good one and thanks!
 
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