[Hero Concept] Magnus- Magnetic, stance switching hero

rg.westin

New member
Hi!
Given that now we have Graves with her Ult being quite similar to a "stance switch", in the sense that she has different skills when in the wolf form, I would like to suggest a new hero, similar to FLUX from Heroes of Newerth that I played many many years ago.

It is quite a simple idea of a magnet themed Caracter that can actively change its polarity to pull/push enemies with its abilities.
Given that this is already a nice gimmick, the other abilities can be more normal:

Weapon:
M1: Probably any normal weapon with sciency theme.
M2: A shot that can be charged for extra damage and pull/push enemies

Ability 1:
Simple granade/bomb style that pull/pushes enemies (pull would look similar to vortex web)

Ability 2:
Could be a movement based ability where you pull/push yourself to/from a specific point or unit

Ability 3:
Change polarity between pull/push modes. Upgrades could increase the overall potency of these pull/push efects and of the M2 shot. Could also add a brief stun in case enemy hits a wall (similar to T3 doorman cart)

Ability 4:
Global (or very big), low damage, push/pull all of the enemies towards/from you


It could also get more complex, with maybe a way of assigning specific North and South polarity for specific heroes, with the pull/push happening based on the relative polarity, etc...

What do you guys think?

Alternate names: Faraday, Maxwell, Gauss, Ampere, Lenz...
 
Given that now we have Graves with her Ult being quite similar to a "stance switch", in the sense that she has different skills when in the wolf form,
Blud confused silver with graves 💀 🥀

Jokes aside, pretty decent for a first concept, just a little lacking in details. Wouldn't be too offended if something like this got added to the game 6 months from now, with some reservations

Simple granade/bomb style that pull/pushes enemies (pull would look similar to vortex web)
Vortex web is a 6400 soul item. Having an effect similar to it on a basic grenade would be too much for a single ability. It would need some sort of delay before displacing, long enough for someone to dash out of it consistently if they aren't underneath some other form of CC.

Global (or very big), low damage, push/pull all of the enemies towards/from you
Definitely not a global. Instant displacement effects are too strong of an effect to have a global radius.
 
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