New Support Item Talisman of hope and upgrades

Nayurian

Member
This item should be a starting item, kinda like the golden gooseegg it gives souls over time but in a way that benefits supports.

Tier 1 Green "Talisman of hope"
-10% dmg penalty
+ 5% Heal and shieldpower

Passive:
You gain 90 souls per minute. You gain only 50% of souls from jungle camps.
After holding this item for 10 minutes it automaticly upgrades into "Archmothers Decree"

Tier 2 Green "Archmothers decree"
- 20% dmg penalty
+ 20% Heal and shieldpower

Passive:
You gain 90 souls per minute. You gain only 50% of souls from jungle camps.
After holding this item for 10 minutes it automaticly upgrades into "Archmothers Blessing"

Tier 3 Green "Archmothers Blessing"
- 30% dmg penalty
+ 40% heal and shieldpower
+ 10% item and ability duration
+ 2 movespeed

Passive:
You gain 90 souls per minute. You gain 0% of souls from jungle camps.
If you strike a kill while a teammate gets a kill assist, he will instead get the souls as if he has gotten the kill while you will get the souls of a kill assist. You gain 100 flat souls for every kill assist and kill with teammates nearby.
Your minions and tower in 20 range, gain 20% bullet and spirit resist and 30% dmg boost.
After holding this item for 10 minutes it automaticly upgrades into "Archmothers Champion"

Tier 4 Green "Archmothers Champion"
- 50% dmg penalty
+ 50% heal and shieldpower
+ 20% Item and ability duration
+ 3 movespeed

Passive:
You gain 90 souls per minute. You gain 0% of souls from jungle camps.
If you strike a kill while a teammate gets a kill assist, he will instead get the souls as if he has gotten the kill while you will get the souls of a kill assist. You gain 100 flat souls for every kill assist and kill with teammates nearby.
Your minions and tower in 20 range, gain 40% bullet and spirit resist and 50% dmg boost.
Dealing dmg to enemies lowers their dmg by 20% for 5 seconds. Healing or Shielding allies gives them 10% more dmg for 3 seconds.
You gain + 2 movespeed when moving towards allies in 30 range.

What do you think about this item? Numbers are open to change, I think this item could make supports actually feel like they provide more by supporting without losing the ability to defend when getting pushed. The stats and penalties also avoid the problem of being abused by hypercarries.
Hope to see some opinions on it, I love the concept of supports in moba games since they are more then just healer and shielder tho it is one of their main pushes that should also be supported to make sure they don´t become just a debuffer since those don´t feel as rewarding as saving a teammate with your heals and shields in the last second.
 
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