Trophy Collector Thematic Rework

SykesIV

New member
Hello, I have a redesign idea focused on changing trophy hunter to adhere to the themes of real life trophy hunting, namely around changing souls per min to a percentage based increase of souls on kills and assists. I have a basic formatted item card further down that has a more visual representation of my rework idea to better demonstrate.

  • Change souls per min to a percentage increase of souls per kill or assist, Increasing the percentage every stack.
I think personally this change makes more sense than a flat souls per min of 18 per stack at the time of writing this, namely for the aforementioned idea of hunting then selling animal trophy's. I think a percentage increase of 1% per stack would be a decent starting point for the rework idea.

  • Change Sprint Speed to Movement Speed.
My thought process for this change would be a good filler buff for actually being in combat unlike sprint speed, which stop being useful as soon as you enter combat, feeling somewhat contradictory on an item that requires you to be in combat to increase stacks. My idea of an increase would be .3 meter move speed per stack.


  • Reduce Max Stack from 16 to 10
This is to help balance out all the changes I had in mind with this rework, namely the changes to movement speed and the ability duration and range to keep them in a spot of decent filler buffs, similar to current trophy collector. It is also for item readability and potential future balancing if implemented.


  • Change Ability Range from .75% to 1% per stack
Filler change to round out the buffs to be decent but not too strong.


  • Add Ability Duration at 1% per stack.
A filler addition for rounding out the item to make it balanced while fitting well with range.


  • Move Trophy Collector back to Tier 3
This item rework would be too strong if it remained at tier 2 and probably too weak an item at tier 4. I think 3600 is a good investment for this item while being an option to replace later when soul count becomes obsolete.


  • Damage Penalty on item.
This is prevent the reworked item from being too strong for a number of characters, mostly carries who could easily snowball off kills into getting T4 items way faster than they should. I also think this fits here due to Golden Goose Egg having a similar stat to prevent an over-accumulation of souls early. I feel a similar Damage Penalty of 10% is reasonable.
Perhaps even implementing the damage penalty to match the stack size, like 5% damage penalty for 5 stacks collected.

  • Keep Sprint Boots component.
I think it's a good idea to keep the component upgrade from sprint boots to give the item more fleshed out upgrade paths.




A clearer layout of the item would look something like this:


Trophy Collector
Cost | 3600
Tier | 3

+2m Sprint Speed
+2 Out of Combat Regen
Whenever you score an assist or kill, gain extra Movement Speed
Ability Range
, Ability Duration, and Percentage based Soul Increase.

This effect stacks and persists through death.

+.3m Movement Speed +1% Ability Range

+1% Ability Duration +1% Soul Increase per Kill or Assist

+1% Damage Penalty


10 Max Stacks



That is the end of my suggestion, if anyone has questions or feedback on this I would love to hear it.
 
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