Hello, I have a redesign idea focused on changing trophy hunter to adhere to the themes of real life trophy hunting, namely around changing souls per min to a percentage based increase of souls on kills and assists. I have a basic formatted item card further down that has a more visual representation of my rework idea to better demonstrate.
Perhaps even implementing the damage penalty to match the stack size, like 5% damage penalty for 5 stacks collected.
A clearer layout of the item would look something like this:
- Change souls per min to a percentage increase of souls per kill or assist, Increasing the percentage every stack.
- Change Sprint Speed to Movement Speed.
- Reduce Max Stack from 16 to 10
- Change Ability Range from .75% to 1% per stack
- Add Ability Duration at 1% per stack.
- Move Trophy Collector back to Tier 3
- Damage Penalty on item.
Perhaps even implementing the damage penalty to match the stack size, like 5% damage penalty for 5 stacks collected.
- Keep Sprint Boots component.
A clearer layout of the item would look something like this:
Trophy Collector
Cost | 3600
Tier | 3
+2m Sprint Speed
+2 Out of Combat Regen
Whenever you score an assist or kill, gain extra Movement Speed
Ability Range, Ability Duration, and Percentage based Soul Increase.
This effect stacks and persists through death.
+.3m Movement Speed +1% Ability Range
+1% Ability Duration +1% Soul Increase per Kill or Assist
+1% Damage Penalty
10 Max Stacks
That is the end of my suggestion, if anyone has questions or feedback on this I would love to hear it.Cost | 3600
Tier | 3
+2m Sprint Speed
+2 Out of Combat Regen
Whenever you score an assist or kill, gain extra Movement Speed
Ability Range, Ability Duration, and Percentage based Soul Increase.
This effect stacks and persists through death.
+.3m Movement Speed +1% Ability Range
+1% Ability Duration +1% Soul Increase per Kill or Assist
+1% Damage Penalty
10 Max Stacks