Movement tech/glitches: Slingshotting, s-boosting, stand canceling

Theatre

Member
Slingshotting: Seems to be that when certain abilities end at the same time as a dash ends (or when using certain abilities that interrupt a dash), and you input a dash in the opposite direction (with precise timing, easy using scroll wheel), you'll get a huge speed boost. It can be done with Dynamo's stomp, and can also be done more easily with Mo's Scorn and Sand and three of Magician's abilities. (This clip was recorded shortly before the 6 Heroes update but this feature is definitely still in.)

View attachment Slingshotting Is So Goofy(1).mp4

S-boost: Same thing as above except it uses a Stand Cancel (another glitch/tech where if you crouch before a dash, you can uncrouch mid-dash and it will interrupt the dash into normal standing) followed by a Jump, or so I'm told.

View attachment s_boost_damage_trade.mp4

Relatedly, you can spam stand cancels if you bind Crouch to your scroll wheel. Simply crouching with scroll wheel will interrupt a slide without interrupting the roll animation, and on certain character (including Haze) you can spam this without spending stamina (and without actually entering a new dash, but constantly resetting the dash animation).

View attachment Haze Does The Fucky Wucky(1).mp4

Whereas on other characters (e.g. Dynamo) it spends stamina but puts you back into a dash. (This is an old clip but this exact behavior is still in.)

View attachment Intended Behavior(1).mp4

This stuff is pretty exploitable (e.g. Haze's stand cancel spam can make it much harder to headshot her, and Slingshotting / s-boosting is just a generally useful movement tech) and although slingshotting's fun and I'm not entirely opposed to unintentional movement tech, I think it's too arcane to be healthy for the game.

(I still miss Heavy Melee Cancel, which was really fun and not thaaaat arcane. Maybe some movement techs could come back as items? HMC and Slingshotting are both just techs that give you a pronounced horizontal boost; I bet people would like having a $1600 or $3200 item that just punches you with a strong purely horizontal boost that you can use how people used to use HMC.)
 
great post. awesome find, and well documented. makes a good case for what is the game's movement system (eg wall jumping, dashing), what's "true" movement tech (corner boosting, bhopping, etc.) and the dev's answer for accessibility in the form of active movement items. the issue arises when the players who are as agile without items as players who rely on the movement items to keep up are also able to use the items to improve their movement.

this game is gonna be tricky to balance lol
 
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