Movement tech/glitches: Slingshotting, s-boosting, stand canceling

Theatre

Member
Slingshotting: Seems to be that when certain abilities end at the same time as a dash ends (or when using certain abilities that interrupt a dash), and you input a dash in the opposite direction (with precise timing, easy using scroll wheel), you'll get a huge speed boost. It can be done with Dynamo's stomp, and can also be done more easily with Mo's Scorn and Sand and three of Magician's abilities. (This clip was recorded shortly before the 6 Heroes update but this feature is definitely still in.)

View attachment Slingshotting Is So Goofy(1).mp4

S-boost: Same thing as above except it uses a Stand Cancel (another glitch/tech where if you crouch before a dash, you can uncrouch mid-dash and it will interrupt the dash into normal standing) followed by a Jump, or so I'm told.

View attachment s_boost_damage_trade.mp4

Relatedly, you can spam stand cancels if you bind Crouch to your scroll wheel. Simply crouching with scroll wheel will interrupt a slide without interrupting the roll animation, and on certain character (including Haze) you can spam this without spending stamina (and without actually entering a new dash, but constantly resetting the dash animation).

View attachment Haze Does The Fucky Wucky(1).mp4

Whereas on other characters (e.g. Dynamo) it spends stamina but puts you back into a dash. (This is an old clip but this exact behavior is still in.)

View attachment Intended Behavior(1).mp4

This stuff is pretty exploitable (e.g. Haze's stand cancel spam can make it much harder to headshot her, and Slingshotting / s-boosting is just a generally useful movement tech) and although slingshotting's fun and I'm not entirely opposed to unintentional movement tech, I think it's too arcane to be healthy for the game.

(I still miss Heavy Melee Cancel, which was really fun and not thaaaat arcane. Maybe some movement techs could come back as items? HMC and Slingshotting are both just techs that give you a pronounced horizontal boost; I bet people would like having a $1600 or $3200 item that just punches you with a strong purely horizontal boost that you can use how people used to use HMC.)
 
great post. awesome find, and well documented. makes a good case for what is the game's movement system (eg wall jumping, dashing), what's "true" movement tech (corner boosting, bhopping, etc.) and the dev's answer for accessibility in the form of active movement items. the issue arises when the players who are as agile without items as players who rely on the movement items to keep up are also able to use the items to improve their movement.

this game is gonna be tricky to balance lol
 
New slingshotting discovery: Doorman can slingshot with his doors (also with his cart), and when slingshotting through a door he for some reason seems to get the speed boost added again (or reset, or something), so if you have your outgoing door facing in the same direction as your incoming door then you can get this very meaty launch.
View attachment Doorwank Xtreme(1).mp4

here's an example of what happens if your doors aren't facing the same way
View attachment Doorwank(1).mp4
 
Technically not a new bug, but we (mainly Sly and Sankta and I) refined our understanding and application of Slingshotting and Stand Canceling to the point of being able to do this (see below), which I am very proud of (but I still think it should be patched before it becomes too widespread).

The three big realizations were

1. One single spin of the scroll wheel (bound to dash) can cover both dash inputs if you do the whole action fast enough

2. You can interrupt the first dash with a stand cancel (an uncrouch) instead of an ability

3. You can extend the momentum with a well timed jump at the end of the dash

Putting that all together, you get this movement, for two stamina:

View attachment Pure Slinghop(1).mp4

(I call it a slinghop. Maybe an instant slinghop.)
 
I can't record it on my end because I am on a laptop, but I wanted to mention that this same input combination can also be used to instantly change direction while already dashing.
 
Update: I believe it has been patched. As I was typing, I finished the update, and it no longer works for me. (haven't tested abilities yet, but I assume that too)
 
Yeah it's been patched, the group that labbed it all tested it and can confirm it was patched.

EXCEPT, you can still stand-cancel a dash using a scroll crouch input, so they missed that part, but even then there's now a small delay before you can dash again, so you can't slingshot with it (ditto for canceling a dash using an ability).
 
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