Acrobat (Mobile, Airborne, Stylish)

potapeno

New member
Acrobat is a hypermobile hero that chains abilities in the air to gain increasing damage.

Background
Acrobat (placeholder name) was a member of a travelling circus, doing small magic tricks and showing off their mastery of acrobatics. After an embarassing incident involving a runaway elephant and waaaay too much fire, Acrobat is now out of a job. Acrobat now wants to summon the patron get their job back, and perhaps make everyone forget about that incident...

Visuals
Acrobat looks like, well an acrobat. Tight fitting clothes that enable mobility with a feathers and a mask.

Health and stats
Lower than average health and health boon scaling
3 Stamina
Higher than average move speed
Fast dash speed

Gun
Acrobat's gun is a low size magazine with a high fire rate, low spread and high falloff (think Vyper but less spread). Visually something like small Uzi or machine pistol would work.

Ability 1: Tightrope (25s cd, 5s duration)
Sit upon a tight rope juggling three balls in one hand. You unable to move while standing on the tightrope. Air jumping and dashing creates a new tight rope and the end of the action. Recast to throw the balls dealing damage and slowing enemies. Press <space> to cancel.

You are able to shoot your gun while standing on a tight rope. The three balls come out in quick succession.

Tier 1: Increase duration
Tier 2: Increase damage per ball and increase slow
Tier 3: -60% cooldown refund if all balls hit an enemy hero



Ability 2: Tumble (1 charge, 15s cd)
Tumble forward, dealing damage and bouncing off enemies you come in contact with. Hitting an enemy hero resets your limit of air jumps and dashes.

You can control the direction you bounce off the enemy based on the direction you are moving (e.g. holding right will bounce you to the right). If no movement direction is held, you will bounce upwards.

Tier 1: +1 charge
Tier 2: Increase damage
Tier 3: On Impact: Reload your gun and +10% fire rate



Ability 3: Acrobatic Finesse (+2% amp per stack, 10 stacks maximum)
Gain stacking damage amplification and debuff resist when you land abilities on enemy heroes while in the air. Stacks slowly wear off over time. Touching the ground resets your stacks.

Tier 1: +5 maximum stacks
Tier 2: +2 stamina
Tier 3: +3% amp per stack



Ability 4: Captive Audience
Enamour nearby enemy heros with your performance, dealing spirit damage, rooting, and preventing them from falling.

Each hero hit counts as a stack for Acrobatic Finesse. (This is different from Paige root in that you can still fall ground. Captive Audience locks the heros hit in place).

Tier 1: Increase range
Tier 2: Increase damage
Tier 3: Gain unstoppable when cast for 5s



General play notes
Acrobat plays in the sky, attempting to chain as many abilities on as many heros as possible in order to build up stacks of Acrobatic Finesse. Acrobat can get quick stacks and stall in the air using Tightrope, or get close and bounce around enemies with Tumble. With T3 Tumble, Acrobat can build up insane fire rate and empty entire magazines in between dashes. With Captive Audience, Acrobat can lock down a team, making it easier to land Tumble and Tightrope. Abilities deal low base damage due to the amp from Captive Audience.
 
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