Missing Special Weapon Armory

Executor T3 Weapon Relic

+10% fire rate
+7% Spirit resist

Passive
Dealing more Weapon damage against enemys with Applyed Debuffs and Silencing your gun noises.

+ 20% - 1, +30% - 2, +35% - 3. %Weapon damage - amount of debuffs

Finish your job and get rid of Unwanted Witnesses.
 
Firing Squad T4 Weapon Relic (might become upgrade for Slowing Bullets)

+9% Fire Rate
+10% Bullet Resist

Passive
Your bullets build up a Movement Slow on enemies. On max stacks they get Rooted for short time. And get bonus Weapon Damage based on your Bonus Fire Rate.

Active

Applyes significant Movement Slow on yourself, but passive Bonus Damage Increasing, get Debuff Resist and your Shooting applyes Target enemys. Target can be trigered by teamates to deal bonus damage, or yourself by Lowering Enemy Health under ?50?% hp .

?Approximate Stats?

1s Root Duration, +0.5 sec for continuous Shooting
8s unique cooldown per target
+1/2 of Bonus Fire rate as Weapon Damage passively, and 100% while active

70 damage on Target trigering

Sentence all your enemys to Death.
 
Firing Squad/Punisher T4 V2

+9% Fire Rate
+10% Bullet Resist

Passive
You get Weapon damage based on your Bonus Fire Rate. Applying Control on enemy also Apply Target. Target can be trigered to deal bonus damage by You or Teammates. If near you enemy get Control from your teammates they also get Targeted.

Active

Applyes significant Movement Slow on yourself, but Bonus Damage from passive Increasing, you get Debuff Resist and trigering Target deals more damage.

?Approximate Stats?

+2/3 of Bonus Fire rate as Weapon Damage passively, and 100% while active
+20% Debuff Resist while active

70 damage on Target trigering
110 damage while active
27m max Target apply range

Sentence
all your enemys to Death.
 
Devil Rounds T4

+ 15% Headshot crit damage

Passive 1
Every kill by weapon increase your Max Ammo by 5% up to 40%. You cant reload gun until Last Bullet in magazine shooted.

Passive 2
Every third Shot replaced with Devil Rounds. Devil rounds always deals Headshot Crit damage no matter which part of enemy they hit, and hiting actual Headshot makes Devil Rounds 1 shot closer, not third but second Shot. Every Devil Shot deals bonus Spirit Damage and Charges while not shooting.

+ 10% bonus Crit damage as Spirit damage, +20% at full charge
1.5s max charge time

Make them count and Fear your Bullets.
 
Slug Shooter/Trouble Loader T3 Weapon relic

+10% weapon damage
- 20% fire rate

Passive
Reduces Shotgun Spread.

Every shot consume Double amount of ammo and deal Double Damage. Not affects alternative atacks and Express Shot.

Your Big and Scary Bullets cause Serious Problems.
 
Reaper/Maniac T4

Upgrades from Backstabber

-75% Footstep sound distance
+100 hp

Passive
Attacking enemies with your weapon or melee opens a Wound. Wounded enemy gets Bonus Spirit Damage from Weapon and Melee damage based on Percent of Current Target Hp. If Wound applyed from Back cooldown is lower. Have all Backstabber buffs without pereodical damage.

To open Wound from Gun shots you need apply 2 stacks of Marks, with 2.2 sec interval between applying. Melee and Backstabs opens Wound from first try.

-8% Spirit and Weapon resist on Wounded enemy

+ 7% Bonus Spirit Damage minimum on Wounded Targets
+25% maximum when Wounded target on 40% of Max hp.

16s cooldown, 8s if applyed from Backstab
7s Duration of debuff

Unleash your dark desires with Full Power.
 
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