Melee Professional Arsenal

Self-Defence Technic T2 ?vitality?

+6% bullet resist

Passive

Your next Melee damage gives you barrier and restores 1 stamina bar. Deal Extra Melee damage if you recieved damage before item proc. Parry trigger Counter strike without damage.

+250 barrier with boon scaling
+40 Melee damage on Counter strike
4s time frame for damage proc
6s barrier duration

Curiosity Shop start selling Self-Defence manual. Beacuse best defence is offence. Learn how to efficiently protect yourself on street of Cursed Apple.


Dexterous Hands T2 Weapon

+7% Melee damage
Passive

Removes Move Speed penalty on Melee atacks. Your melee damage build up Disarm on enemys. Disarm has unique cooldown per target.

1/3? or 1/2? build up per Melee hit
8s cooldown on target

Your fast and dangerous hands now can reach enemy Guns, not only their Lifes.


Soul Strike T3 Spirit
upgrades from Spirit Strike, alternative for Spirit Snatch

+7 spirit power
+10% melee damage

Passive

Your next Melee atack deal Bonus Spirit damage, lose 1 enemy stamina bar, increases enemy ability cooldowns and disable enemy reload.

90 Spirit damage with scaling
+6 sec on enemy abilitys cooldowns
6 sec reload disable

Your strikes go straight to enemy Soul, destroying his entire Entity.


Hitman T4 Weapon

+5% weapon damage
+5% melee damage
+ 1 stamina

Passive

Dealing Melee damage buffs your Next Gun damage, dealing Gun damage buffs your Next Melee damage. Every Switch boost your Movement Speed and gives small barrier.

+90 barrier on Switch, not stacking
+1m/s on Switch, max 3 stacks refreshes every Switch

+40% Gun damage for next Shot after Melee
+15% Melee damage for next Melee hit after Shot

8 sec duration

Show Focus and Skill in Professional enemy Elimination.

 
Self-Defence Technic T2 ?vitality?

+6% bullet resist

Passive

Your next Melee damage gives you barrier and restores 1 stamina bar. Deal Extra Melee damage if you recieved damage before item proc. Parry trigger Counter strike without damage.

+250 barrier with boon scaling
+40 Melee damage on Counter strike
4s time frame for damage proc
6s barrier duration

Curiosity Shop start selling Self-Defence manual. Beacuse best defence is offence. Learn how to efficiently protect yourself on street of Cursed Apple.

Defence relic for player who can find opportunity for Light Melee.

Example: Billy ganging you, and as he should Billy go close distance for Melees, you parry him or just hit Light Melee in response, with this item you can try win duel, because of extra damage and barrier, or try escpae with 1 restored stamina.

Weapon shielding as closest analog dont give options to fight, only live little longer. And its just boring item.
 
Dexterous Hands T2 Weapon

+7% Melee damage
Passive

Removes Move Speed penalty on Melee atacks. Your melee damage build up Disarm on enemys. Disarm has unique cooldown per target.

1/3? or 1/2? build up per Melee hit
8s cooldown on target

Your fast and dangerous hands now can reach enemy Guns, not only their Lifes.

Options to Disarm in Gun/Melee items. Usefull for melee heroes in any situation.
 
Soul Strike T3 Spirit
upgrades from Spirit Strike, alternative for Spirit Snatch

+7 spirit power
+10% melee damage

Passive

Your next Melee atack deal Bonus Spirit damage, lose 1 enemy stamina bar, increases enemy ability cooldowns and disable enemy reload.

90 Spirit damage with scaling
+6 sec on enemy abilitys cooldowns
6 sec reload disable

Your strikes go straight to enemy Soul, destroying his entire Entity.
Spirit Snatch is most popular melee item in game. Just because it is Spirit Strike only upgrade.

He has unique and usefull passive but it not work for 100% most of the time, and in theory its not just spirit burst item but a Counter for heroes with big spirit power. And i finding myself in situation where i want spirit burst for Melee but i know i get only partial value from Spirit Snatch.

To Change it there is Soul Strike. Kill securing Melee item, not gives much survivability like Spirit Snatch, but more killing potential, and get full value in every use.
 
Hitman T4 Weapon

+5% weapon damage
+5% melee damage
+ 1 stamina

Passive

Dealing Melee damage buffs your Next Gun damage, dealing Gun damage buffs your Next Melee damage. Every Switch boost your Movement Speed and gives small barrier.

+90 barrier on Switch, not stacking
+1m/s on Switch, max 3 stacks refreshes every Switch

+40% Gun damage for next Shot after Melee
+15% Melee damage for next Melee hit after Shot

8 sec duration

Show Focus and Skill in Professional enemy Elimination.

Inspired by John Wick and movies with same Combat Choreography. Turn combat in not ending action with big focus on pisitioning.

Overall thread is about Expanding Melee arsenal. Not rare to see all 3 melee items in 1 build, and thats so wrong for me. But not wrong gameplay wise, because you just dont have altarnative options. In my ideal Deadlock future EVERY hero will have Unique Melee atacks and posibility for Melee building.
 
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