Melee QOL/HUD Change Proposal

Jokered11

New member
Teammates heavy melee sound should be slightly different.
parry cooldown should be shown where the icon appears in the middle of the screen, instead of a number, the icon should fill up until parry is available.

The first change is especially useful in close quarter fights where a teammate might melee and I would parry based on sound accidentally, and the second change is just a quality of life change that doesn't clutter the HUD with numbers while providing relevant information.



also would love a character that can parry bullets, or parry while moving (at 50% speed maybe).
 
Teammates heavy melee sound should be slightly different.
parry cooldown should be shown where the icon appears in the middle of the screen, instead of a number, the icon should fill up until parry is available.

The first change is especially useful in close quarter fights where a teammate might melee and I would parry based on sound accidentally, and the second change is just a quality of life change that doesn't clutter the HUD with numbers while providing relevant information.



also would love a character that can parry bullets, or parry while moving (at 50% speed maybe).
a genji type character
 
Not that I'm suggesting it but I imagine genji would work just fine ported over.

I did give my questing Knight a counter ability which I think is well designed.
 
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