deadrixhanon
New member
part 1: base stat
Part 2: weapon
- health: 650 (+35/ boon)
- movement speed: 7.25m/s
- sprint speed: 2m/s
- stamina: 2
- stamina cooldown: 5
- health regen: 0
- out of combat health regen: 3 (+0.21x spirit power)
- light melee: 52 (+1.8/boon)
- heavy melee: 116
Part 2: weapon
- name: Whispered song (real life reference, russian's AS-VAL)
- characteristic: rapid fire, medium range, quiet
- fall off range: 25m -> 50m
- bullet damage: 5.2 bullet damage (+ 0.18/boon)
- firerate: 12.8 per second
- ammo: 22
- reload time: 2.44 second
- bullet velocity: 665m/s
- special characteristic: reduced bullet impact noise, reduced gun firing noise range.
- Shadow's cloak:
- 5 second cooldown, 1 charge, 25 second recharge time.
- become invisible for 3 second, making no foot noise while invisible and instantly go out of combat.
- attacking, using other abilites and item or taking health damage after 1 second of invisibility break the invisibility.
- tier 1: +1 charge
- tier 2: reloads 33% ammo per second while shadow's cloak active, can go over ammo capacity
- tier 3: on-cast: teleport 5m toward aimed direction.
- Silver bullet:
- 40 second cooldown
- upon activation, your bullet damage applies stacking bleed that deals spirit damage until your next reload or after 8 second (whichever comes first).
- damage per stack: 0.5 (+0.066x spirit)
- bleed duration: 5 second, refreshed when applying new stack.
- tier 1: while bleeding, leaves blood trail on the gorund.
- tier 2: no bullet tracer while the buff is active.
- tier 3: ally heroes bulllet damage add a stack to bleeding enemies.
- caltrops
-24 second cooldown, 8m radius, 10 second duration.
- drop caltrops under and around lullaby, dealing bullet damage upon impact and each fullstep enemy take on top of it and apply stacking slows.
** casting this mid air will make them fall to the ground.
- damage: 8 (+0.85x spirit, +0.2 per boon) bullet damage.
- slow duration: 1 second
- slow per stack: 6%, max of 30%.
- tier 1: +9 damage
- tier 2: caltrops damage interrupt dashes and non-teleport movement ability.
- tier 3: can be alt-casted to throw it like a bomb and can be recasted again mid air to detonate it early.
- tripwire
- 2 second cooldown, 2 charges, 35 second cooldown.
- throw a magic stake that sticks to any surface, if there is another stake within 8m it will become active and a wire is created between the 2 stakes, enemies touching the wire will destroy the stakes, take spirit damage, interrupted and heavily slowed for 0.5 second and revealed on the map for 3 second. each stakes can only have 1 connecting wire and can be shot and destroyed.
- getting hit with multiple wire within 1 second will only take 60% damage per wire after the 1st wire.
- damage: 150 (+1x spirit power)
- active wire duration: 180 second.
- stakes health: 50 (+5 per boon)
- tier 1: deal 20% bonus damage as bullet damage
- tier 2: wires (not the stakes) are only visible to the enemy within 5m radius.
- Tier 3: active wire now last until they are triggered or destroyed.