Lullaby hero concept

deadrixhanon

New member
part 1: base stat
  • health: 650 (+35/ boon)
  • movement speed: 7.25m/s
  • sprint speed: 2m/s
  • stamina: 2
  • stamina cooldown: 5
  • health regen: 0
  • out of combat health regen: 3 (+0.21x spirit power)
  • light melee: 52 (+1.8/boon)
  • heavy melee: 116

Part 2: weapon
  • name: Whispered song (real life reference, russian's AS-VAL)
  • characteristic: rapid fire, medium range, quiet
  • fall off range: 25m -> 50m
  • bullet damage: 5.2 bullet damage (+ 0.18/boon)
  • firerate: 12.8 per second
  • ammo: 22
  • reload time: 2.44 second
  • bullet velocity: 665m/s
  • special characteristic: reduced bullet impact noise, reduced gun firing noise range.
part 3: Ability
  1. Shadow's cloak:
    - 5 second cooldown, 1 charge, 25 second recharge time.
    - become invisible for 3 second, making no foot noise while invisible and instantly go out of combat.
    - attacking, using other abilites and item or taking health damage after 1 second of invisibility break the invisibility.
    - tier 1: +1 charge
    - tier 2: reloads 33% ammo per second while shadow's cloak active, can go over ammo capacity
    - tier 3: on-cast: teleport 5m toward aimed direction.

  2. Silver bullet:
    - 40 second cooldown
    - upon activation, your bullet damage applies stacking bleed that deals spirit damage until your next reload or after 8 second (whichever comes first).
    - damage per stack: 0.5 (+0.066x spirit)
    - bleed duration: 5 second, refreshed when applying new stack.
    - tier 1: while bleeding, leaves blood trail on the gorund.
    - tier 2: no bullet tracer while the buff is active.
    - tier 3: ally heroes bulllet damage add a stack to bleeding enemies.

  3. caltrops
    -24 second cooldown, 8m radius, 10 second duration.
    - drop caltrops under and around lullaby, dealing bullet damage upon impact and each fullstep enemy take on top of it and apply stacking slows.
    ** casting this mid air will make them fall to the ground.
    - damage: 8 (+0.85x spirit, +0.2 per boon) bullet damage.
    - slow duration: 1 second
    - slow per stack: 6%, max of 30%.
    - tier 1: +9 damage
    - tier 2: caltrops damage interrupt dashes and non-teleport movement ability.
    - tier 3: can be alt-casted to throw it like a bomb and can be recasted again mid air to detonate it early.

  4. tripwire
    - 2 second cooldown, 2 charges, 35 second cooldown.
    - throw a magic stake that sticks to any surface, if there is another stake within 8m it will become active and a wire is created between the 2 stakes, enemies touching the wire will destroy the stakes, take spirit damage, interrupted and heavily slowed for 0.5 second and revealed on the map for 3 second. each stakes can only have 1 connecting wire and can be shot and destroyed.
    - getting hit with multiple wire within 1 second will only take 60% damage per wire after the 1st wire.
    - damage: 150 (+1x spirit power)
    - active wire duration: 180 second.
    - stakes health: 50 (+5 per boon)
    - tier 1: deal 20% bonus damage as bullet damage
    - tier 2: wires (not the stakes) are only visible to the enemy within 5m radius.
    - Tier 3: active wire now last until they are triggered or destroyed.
 
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