Items inspired from Dota 2 that I think would do well in deadlock

Amy

New member
Change and tweak item to your hearts content, just ideas.

Defensive auras & team items

Crimson guard
- team anti-burst item
  • +175 Health, +12% Bullet Resist, +12% Spirit Resist
  • Active—Bulwark Pulse (30s CD): You and nearby allies (12m) gain +220 Barrier for 3s
  • Passive—Guard Mesh: While above 70% HP, gain +10% Slow Resist
Vladmir's Offering - Sustain aura
  • +1.8 Health Regen, +4% Weapon Lifesteal
  • Aura (12m): Allies gain +1 Health Regen and +4% Weapon Lifesteal
Pipe of insight - anti-ability
  • +150 Health, +12% Spirit Resist
  • Passive—Dampen: -8% Spirit damage taken (self).

Utility & counters


Lotus Orb
  • +8% Ability Range
  • Active—Echo Shell (25s CD): For 3s, reflect the next hostile targeted ability on you or ally; cleanse slows on cast.
Linken's Sphere
  • Passive — Spellguard (45s ICD): Automatically blocks the next hostile targeted ability on you.
Observer Ward
  • Placeable (120s duration, 90s CD, 1 charge on buy): Reveals a cone-vision ward (9m radius, high ground priority).
  • Can be shot / Heavy melee
Sentry Ward
  • Placeable (60s duration, 75s CD): 8m radius true-sight vs enemy.
  • Can be shot / Heavy melee
Boots & movement

Strength Treads - Titan boots
  • +110 Health, +1.1 m/s Move, +1.5 m/s Sprint, +1.5 Health Regen
Charges / stick

Stick - no stats, 10 charges

  • Stores up to 10 charges. Gain 1 charge when an enemy hero within 18m uses an active item or ability (0.5s ICD).
  • Active—Surge (0.2s cast, 10s CD, consumes all charges): Restore 16 Health + 6 per charge.
  • Builds into restorative locket
 
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I've said it before and I will die on this hill.

Deadlock does not need wards. With how the game currently is designed, it will never need wards. It needs people to pay attention to audio queues which give them WAY more info than most are willing to admit.

I have literally gotten ganks and narrowly escaped ganks because I was paying attention to foot steps as well as sound effects going on around me.

For example, from the middle lane you can hear ANY of the 4 Sinner's Sacrifice's getting hit from as far away as the middle bridge. That is a huge distance. Enough that other MOBAs would need wards to tell you someone is that far away.

Deadlock doesn't need Wards.

Other than that these items all feel rather bland or not good for the health of the game.

Lotus orb is blatantly OP.

Linken's Sphere is basically just Counterspell, but you don't get to pick what you block and it's not a skill shot.

Restorative Locket is cheap enough that it doesn't need something to collect charges early. 1600 souls is not too awful as a first buy if you are going to get it, and even a decent second buy.
 
Crimson Guard gives good stats, but the active is unusable. It's unlikely that many teammates will be close to you, especially in the moment, when that barrier would be needed. Also three seconds is too low, so it makes sense to use item only before getting damage.
I think it would be really good idea to have barrier, that erode over time. It will be useful in items like this, allowing to be strong enough to mitigate some idea in the moment, when it needed the most.

Vladimir's Offering is useless. These stats actually don't change anything. Maybe it could have an aura with heal boost effect.

Pipe of Insight is just Enchanter's Emblem. Nothing special.

Lotus Orb and Linken's Sphere are auto-Counterspell variants. But, if it had duration of second, first item is kinda good, mostly because you're able to protect someone else if you're good at timing.

Wards don't fit in the game in the same conception, as they're in the other games.

Strength Treads is decent.

Stick is the same as Restorative Locket.
 
Divine Rapier is a fun item I wonder if there is a way to make a version of it in Deadlock balanced seeing games get tossed around it is really funny but I'm pretty sure it's detrimental if it's an actually optimal item to build.
 
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