Item for Combo Heroes to increase Combo potential

Hello!

This game has a lot of heroes which are able to perform combos. So i came to an idea of an item to:
1) reward a successful combo with an additional damage
2) solve an issue of a weak basic attack for combo spirit heroes

Example of a simple combo for Apollo: FLAWLESS ADVANCE (3rd skill)
Ability -> BasicAttack (BA) -> Ability -> BA -> Ability
Flawless advance has been made this way, so Apollo could insert a single BA in between his moves. One of the issues of Apollo is that his BAs gets pretty weak in lategame due to him benefiting the most from building Spirit and Green items. There are other ways to solve it, but i found a more fun idea - an item, which will empower your next BA after you land an ability.
This is a raw idea, but here is concept of this item:

Spirit Item
Passive ability: Cooldown 0 sec.
After using an ability, your next basic attack will become empowered, consuming double the amount of ammo, getting a larger projectile and dealing an additional Spirit Damage (based on your spirit, or based on your basic attack damage, damage-wise, it could deal like x3-4 of a single attack damage, but extra damage would land as a spirit damage).

Stats could be different. I think this item could be very cool for heroes like Apollo, Mirage, Calico, Pocket, Celeste and maybe some others. So, heroes, which don't have a high attack speed, not always go for gun items, but still want to benefit from using basic attacks.
 
One of the ways to make this item cooler, is to make this empowered Basic Attack even stronger, and to balance things out, this item could reduce attack speed of a hero, the same way as heavy bullets reduce stamina recovery or glass canon reduce HP.
So, heroes buying it, will fully commit into fights, combos and such stuff. And it will also prevent other heroes from buying it, heroes which rely a lot on basic attacks, but just want to squeeze out some extra spirit damage (like Wraith which could abuse it in between her cards)
 
Hello!

This game has a lot of heroes which are able to perform combos. So i came to an idea of an item to:
1) reward a successful combo with an additional damage
2) solve an issue of a weak basic attack for combo spirit heroes

Example of a simple combo for Apollo: FLAWLESS ADVANCE (3rd skill)
Ability -> BasicAttack (BA) -> Ability -> BA -> Ability
Flawless advance has been made this way, so Apollo could insert a single BA in between his moves. One of the issues of Apollo is that his BAs gets pretty weak in lategame due to him benefiting the most from building Spirit and Green items. There are other ways to solve it, but i found a more fun idea - an item, which will empower your next BA after you land an ability.
This is a raw idea, but here is concept of this item:

Spirit Item
Passive ability: Cooldown 0 sec.
After using an ability, your next basic attack will become empowered, consuming double the amount of ammo, getting a larger projectile and dealing an additional Spirit Damage (based on your spirit, or based on your basic attack damage, damage-wise, it could deal like x3-4 of a single attack damage, but extra damage would land as a spirit damage).

Stats could be different. I think this item could be very cool for heroes like Apollo, Mirage, Calico, Pocket, Celeste and maybe some others. So, heroes, which don't have a high attack speed, not always go for gun items, but still want to benefit from using basic attacks.
The sheen effect is very nice. Have the scaling to be between 0.8-2.3x (of base bullet damage, as spirit). This can be mega busted in the hands of doorman, paige, apollo (he has insane gun scaling) or wraith. It should level up on boon. Give it a cooldown of 1 second so you are encourage to space out your attacks a bit more (can reduce it with item cdr!).
One of the ways to make this item cooler, is to make this empowered Basic Attack even stronger, and to balance things out, this item could reduce attack speed of a hero, the same way as heavy bullets reduce stamina recovery or glass canon reduce HP.
So, heroes buying it, will fully commit into fights, combos and such stuff. And it will also prevent other heroes from buying it, heroes which rely a lot on basic attacks, but just want to squeeze out some extra spirit damage (like Wraith which could abuse it in between her cards)
I also like this. Have it reduce around 8% of firing speed.

Make it a T2 spirit item.
 
Last edited:
Thanks for supporting this idea
The sheen effect is very nice. Have the scaling to be between 0.8-2.3x (of base bullet damage, as spirit). This can be mega busted in the hands of doorman, paige, apollo (he has insane gun scaling) or wraith. It should level up on boon. Give it a cooldown of 1 second so you are encourage to space out your attacks a bit more (can reduce it with item cdr!).

I also like this. Have it reduce around 8% of firing speed.

Make it a T2 spirit item.
 
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