Inconsistent behaviour for jump-cancelling a slide

FierceBoar

New member
Howdy!

I play the game using Toggle Crouch bound to C, and have noticed that there is inconsistent behaviour in the game surrounding the ability to cancel a slide using the jump button.

As it currently functions in game, the jump button can be used to end a slide and do a short hop in all instances except when the slide is initiated from a ground dash.

Pressing the jump button during a dash-initiated slide has no effect, meaning the slide cannot be cancelled unless the crouch is released. This is probably not very noticeable when using Hold Crouch controls, but is extremely prevalent and annoying in toggle mode as it means you have to press the button a second time in only one specific case.

This does not occur during a slide initiated during an air dash, dash-jump, or sprint, which all allow the player to cancel the slide by pressing jump.

If I had to guess, this is probably caused by a bug in the code for dash-jumps, where the bit that is waiting for the timed jump input is locking out the jump input during the slide, as it considers it "off-time". Another clue that points to this being the instigator is that the stamina bar flashes blue during a dash-initiated slide, but in no other case, and this blue flash otherwise only appears as a timing indicator for the dash-jump.

Thanks!
 
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