Hello,
I don't know if this is intended or not but I'm leaning on it not being so thus I am reporting it.
When playing as Rem and using Tag along on an ally, if you input a double jump, or a dash jump, specifically the timing where the stamina bar is blue, as you are casting the spell it cancels the spell and goes on cooldown.
The double jump you can input in its entirety after pressing tag along, but for the dash jump you need to dash, tag along and then jump to cancel the spell.
This is tested also with unbinding cancel spell, or binding it to something else other than space bar.
It feels unintended since, when in game, in fight you tag along to teammate, whilst doing movement and then you accidentally cancel the spell, which would be fair, if it did not go on cooldown.
I don't know if this is intended or not but I'm leaning on it not being so thus I am reporting it.
When playing as Rem and using Tag along on an ally, if you input a double jump, or a dash jump, specifically the timing where the stamina bar is blue, as you are casting the spell it cancels the spell and goes on cooldown.
The double jump you can input in its entirety after pressing tag along, but for the dash jump you need to dash, tag along and then jump to cancel the spell.
This is tested also with unbinding cancel spell, or binding it to something else other than space bar.
It feels unintended since, when in game, in fight you tag along to teammate, whilst doing movement and then you accidentally cancel the spell, which would be fair, if it did not go on cooldown.