[Hero idea]: Water-based hero, Area Denier/Clean up

erikgluis

New member
Rio, The Surfing Tide Guardian. I would want Rio to fit into Mobile Support/Zone-Control/All-rounder(don't know the exact role it would be) support adding a displacement mechanic.
Lore Dump/OC Design: Rio is a sacred guardian who came from a lineage entrusted to protecting the seas. Each chosen guardian is given the heirloom jug which holds an endless source of enchanted water.
Visual design:
Rio's unique gimmick would be surfing through the battlefield, controlling the battle via healing rains, raging currents and violent rapids. I would think of this to help tempo-shift the battle to disrupt enemies, rescue allies and be unforgiving on aggros. Visually, I see Rio as a fit ocean guardian, someone athletic(but agile) and has spirituality relating to the seas. Think lean, powerful swimmer/surfer physique and in hand or floating is the jug from the family. Rio would likely wear Oceanic/armor clothing with water/sea/oceanic motifs to mostly tides and rapids. As they walk in the game, water trails would be visible around their feet.

Role definition:
As mentioned, it would be nice to have a mobile utility support to heal in controlled areas(like Mcginnis and Dynamo’s heal AOE), disruption, and clearing hazards!(Unsure if any heroes do this, but the main idea for Rio came from this), and zoning enemies to move and have openings against allies. Best to have Rio in teamfights:

Ability Kit:
Left Click: Would have an animation that shows Rio striking the air but they are water slashes/Bade-like(almost crescent shaped)
Right Click: When scoped, Water slashes become sharper but become water bullets/

1. Undertow Surge/Tidal Embrace: Rio unleashes a crashing wave from the sacred jug that travels forward, damaging and briefly entrapping enemies hit. The ability would also wash away enemy hazards and deployables in its path. Upgraded: A spectrea creature/tentacle would manifest increasing the width/pull strength.
2. Jet Stream: Rio fires a concentrated blast of pressurized water from the jug, dealing direct damage to a single target. (for some offensive ability to keep in fight.) Could add a soak feature to either hinder or apply water effect related effects.
3. Sacred Tears/Guardian's Pour: Rio summons a rain cloud over a targeted area healing allies within it over time. Secondary effect; movement speed boost for allies, cleansing effect, and some damage reduction in the AOE.
4. Raging Rapids/Maelstrom Call: Rio opens the sacred jug and summons raging rapids onto the battlefield, creating violent whirlpool zones that pull enemies inward. Enemies trapped too long are battered by the current and then violently launched outward. If an enemy dies within the rapids, Rio gains a Tide stack that empowers parts of their kit: 3 move would have more heals, larger radial on 1, and increase in damage/slow effect on 2.
Passive: Flow State: Rio builds flow which depends on moving/surfing. Bonuses to mobility(speed,stamina increases and ability potential(cooldown reduction/smoother ability).

2. Jet Stream: Rio firesa a concentrated blast of pressurized water from the jug, dealing direct damage to a single target. (for some offensive ability to keep in fight.) Could add a soak feature to either hinder or apply water effect related effects.

3. Sacred Tears/Guardian's Pour: Rio summons a rain cloud over a targeted area healing allies within it overtime. Secondary affect; movement speed boost for allies, cleansing effect, and some damage reduction in the AOE.

4. Raging Rapids/Maelstorm Call: Rio opens the sacred jug and summons raging rapids onto the battlefield, creating violent whirlpool zones that pull enemies inward. Enemies trapped too long are battered by the current and then violently launched outward. If an enemy dies within the rapids, Rio gains a Tide stack that empowers parts of their kit: 3 move would have more heals, larger radial on 1, and increase in damage/slow effect on 2.

Passive: Flow State: Rio builds flow which depends on moving/surfing. Bonuses to mobility(speed,stamina increases and ability potential(cooldown reduction/smoother ability).
 
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