[Hero Idea] Mirror Dancer

xxggxxgg2010

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Mirror Dancer
Bullet Attack
- Glass Marbles: Dual-wielding weapons, 15 shots in each hand, left and right keys control the weapons in each hand respectively.
Melee Attack - Universal

### Skill 1 - Erect Mirror
Erect a rectangular single-sided mirror at any location (comparable in size to the hero's torso), which reflects all incoming bullets/thrown objects, adhering to the law of reflection (angle of incidence equals angle of reflection).
For allied objects, after reflection, trajectory speed increases by 15%, and damage dealt increases by 10%.
The mirror naturally shatters after 15 seconds and can only be damaged by melee attacks (similar to a blood donor machine), taking two heavy hits or four light hits to destroy. Upon natural shattering or destruction, the mirror will shoot mirror shards within a 5m radius.

Chargeable, CD 13s, Cast Interval 3s, Range 15m

The mirror is released with the line of sight as the normal by default, and can be rotated by using the scroll wheel.

LvL 1: +1 charge
LvL 2: For allied objects, after reflection, trajectory speed increases by 15%, and damage dealt increases by 15%
LvL 3: Upon shattering, the mirror shards will deal up to 120 spirit damage and a 40% slowdown effect to enemy units within a 5m diameter, weakening with distance from the mirror.

### Skill 2 - Enter Mirror
This skill can only be learned after acquiring Skill 1.

When a visible mirror is within range (able to see the mirror's surface), you can activate this skill to quickly enter the mirror (unable to perform any actions) and remain inside for up to 1 second, during which the mirror loses its reflective properties, and you gain the mirror's characteristics (only taking melee damage).
While inside the mirror, you can release the skill again at any time to shatter the mirror and emerge (triggering the effect of Skill 1 LvL 3).

Not chargeable, CD 26s, Cast Range 12m

LvL 1: CD -5s, Cast Range +2m
LvL 2: Time inside the mirror +1.5s
LvL 3: Emerging from the mirror now retains your momentum upon entry and follows the law of reflection

### Skill 3 - Merge Mirrors
Channeling 0.75s

Consumes 7 marbles from each hand, after a brief channeling, merges into a 3m diameter mirror sphere, which can be fired straight ahead by clicking the left mouse button again (slow trajectory). The mirror sphere explodes upon hitting a wall/enemy hero/mirror or reaching its maximum range, shooting out mirror shards, dealing 50 points of spirit damage and a 5 point spirit damage/s bleeding effect for 3s to enemy units within a 5m diameter of the sphere's center. If the bleeding effect is active and the enemy is hit by mirror shards again, the bleeding effect's duration is reset.
Mirrors hit by this sphere will shatter immediately.

Not chargeable, CD 12s, Range 15m

LvL 1: Damage +15, Bleeding Damage +3
LvL 2: Weapon marble consumption -2
LvL 3: Sphere diameter +2m, Explosion diameter +2m

### Skill 4 - Dance with Mirrors
Channeling 1s, Duration 13s

Summons a rectangular mirror and pulls all mirrors within the skill's range to surround you (mirrors facing outwards). During the duration of Skill 4, all mirrors will not naturally shatter, and you cannot use any other skills.
Subsequently, your right-hand weapon is replaced with mirrors, and clicking the right mouse button can fire the mirror, which behaves similarly to Skill 3 but without a maximum range limit. Mirrors shatter upon collision, shooting out mirror shards.
During the duration of Skill 4, achieving a kill will reset the duration of this skill.

Not chargeable, CD 90s, Pulling Range 40m

LvL 1: During the duration of Skill 4, movement speed +3m/s, and you can use Skill 1
LvL 2: During the duration of Skill 4, achieving an assist will also reset the duration of this skill, and you can use Skill 2
LvL 3: During the duration of Skill 4, you can use Skill 3, and no marbles are consumed
 
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