IgorNL
Active member
Just like Mcginnis, this character is focused on turrets, but unlike Mcginnis, his turrets cause ballistic damage.
Name: Darius

Base Stats:
Max Health: 550
Health Regeneration: 2
Ballistic Resistance: 25%
Spiritual Resistance: 0%
Movement Speed: 6.5m/s
Stamina: 2
Primary Attack (M1):
Damage: 15
Fire Rate: 6 bullets per second (0.006x)⛦
Ammo: 56 bullets (0.5x)⛦

Ability 1 – Ballistic Turret
Deploys a turret that fires high-velocity bullets and deals ballistic damage to enemies. Turrets activate item effects to deal damage. Each turret has 30% of the Darius maximum health and 60% of its ballistic resistance.
Turret Damage: 70 DPS (Ballistic Damage)
Attack Range: 35m
Duration: 30 seconds
Cooldown: 30 seconds
Improvements:
1 AP: +1 charge and applies a 25% movement speed reduction to enemies hit for 2 seconds.
2 AP: +15% attack speed.
5 AP: +35 damage per second.

Skill 2 – Incendiary Grenade
Darius launches an incendiary grenade at a target area, dealing damage on impact and setting the ground ablaze, dealing damage per second (DoT) to enemies in the area. Enemies remain burning for 3 seconds after leaving the area.
Damage on impact: 100 (1.6x)⛦
Damage per second (area): 5% current life.
Radius: 6m
Flame duration: 5 seconds
Cooldown: 24 seconds
Improvements:
1 AP: Burned enemies take 20% more damage from turrets and A.G.R.
2 AP: Increases the radius of the flames by +3m.
5 AP: Burning enemies have their healing reduced by 50%
Skill 3 – Ballistic Forcefield
Darius creates a forcefield that blocks enemy fire from outside, protecting all allies within the area. Enemies within the area are slowed by 50%.
Area of Effect (AoE): 10 meter radius around Darius.
Duration: 6 seconds (0.1x)⛦
Cooldown: 30 seconds
Improvements:
1 AP: +35% fire rate for all allies within the field.
2 AP: +5m radius and -8s cooldown.
5 AP: Allies within the field gain +50% lifesteal.
Skill 4 - A.G.R
Darius summons a A.G.R that follows him for a period of time, firing at enemies that Darius targets or that are within detection radius. The A.G.R activates items. A.G.R has 125% of Darius's maximum health, 115% of his movement speed, and 100% of his resistance.
Duration: 15 seconds
Damage: 125 Ballistic DPS
Cooldown: 104 seconds
A.G.R firing range: 30 meters
Improvements:
1 AP: +5 seconds duration and +15m range.
2 AP: -44s cooldown.
5 AP: 20% chance to fire a rocket that deals 200 spiritual damage in a 4m radius. (1.25x)⛦

Name: Darius

Base Stats:
Max Health: 550
Health Regeneration: 2
Ballistic Resistance: 25%
Spiritual Resistance: 0%
Movement Speed: 6.5m/s
Stamina: 2
Primary Attack (M1):
Damage: 15
Fire Rate: 6 bullets per second (0.006x)⛦
Ammo: 56 bullets (0.5x)⛦

Ability 1 – Ballistic Turret
Deploys a turret that fires high-velocity bullets and deals ballistic damage to enemies. Turrets activate item effects to deal damage. Each turret has 30% of the Darius maximum health and 60% of its ballistic resistance.
Turret Damage: 70 DPS (Ballistic Damage)
Attack Range: 35m
Duration: 30 seconds
Cooldown: 30 seconds
Improvements:
1 AP: +1 charge and applies a 25% movement speed reduction to enemies hit for 2 seconds.
2 AP: +15% attack speed.
5 AP: +35 damage per second.

Skill 2 – Incendiary Grenade
Darius launches an incendiary grenade at a target area, dealing damage on impact and setting the ground ablaze, dealing damage per second (DoT) to enemies in the area. Enemies remain burning for 3 seconds after leaving the area.
Damage on impact: 100 (1.6x)⛦
Damage per second (area): 5% current life.
Radius: 6m
Flame duration: 5 seconds
Cooldown: 24 seconds
Improvements:
1 AP: Burned enemies take 20% more damage from turrets and A.G.R.
2 AP: Increases the radius of the flames by +3m.
5 AP: Burning enemies have their healing reduced by 50%
Skill 3 – Ballistic Forcefield
Darius creates a forcefield that blocks enemy fire from outside, protecting all allies within the area. Enemies within the area are slowed by 50%.
Area of Effect (AoE): 10 meter radius around Darius.
Duration: 6 seconds (0.1x)⛦
Cooldown: 30 seconds
Improvements:
1 AP: +35% fire rate for all allies within the field.
2 AP: +5m radius and -8s cooldown.
5 AP: Allies within the field gain +50% lifesteal.
Skill 4 - A.G.R
Darius summons a A.G.R that follows him for a period of time, firing at enemies that Darius targets or that are within detection radius. The A.G.R activates items. A.G.R has 125% of Darius's maximum health, 115% of his movement speed, and 100% of his resistance.
Duration: 15 seconds
Damage: 125 Ballistic DPS
Cooldown: 104 seconds
A.G.R firing range: 30 meters
Improvements:
1 AP: +5 seconds duration and +15m range.
2 AP: -44s cooldown.
5 AP: 20% chance to fire a rocket that deals 200 spiritual damage in a 4m radius. (1.25x)⛦

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